LeGlutz Posted October 15, 2015 Share Posted October 15, 2015 Hi guys! I have a mesh (ground) that is created with this function:ground = BABYLON.Mesh.CreateGroundFromHeightMap("ground", captureFilePath, 200, 200, 250, 0, 10, scene, false); At some point, I know that the file (captureFilePath) has changed (same file, but data has changed), and so, I want to update the mesh. I tried to do like this:ground.dispose();ground = BABYLON.Mesh.CreateGroundFromHeightMap("ground", captureFilePath, 200, 200, 250, 0, 10, scene, false); But nothing changed. I feel like my first image is cached somewhere, because if I change the file (not only the data, but also the name), eveything goes well.My project is an offline project and the file is located on my local drive. Any idea? Thanks!Fred Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 15, 2015 Share Posted October 15, 2015 Hello and welcome! I think you are right. What about adding some randomness in your filename like "myfile.jpg?1234" ? LeGlutz 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted October 15, 2015 Share Posted October 15, 2015 I made this and this works; myfile.png?" + (new Date()).getTime(); LeGlutz 1 Quote Link to comment Share on other sites More sharing options...
LeGlutz Posted October 15, 2015 Author Share Posted October 15, 2015 Ouaw, what quicks answers, very impressive Thanks guys, it works like that. Merci et bonne soirée à vous,Fred Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.