JohnK Posted October 13, 2015 Share Posted October 13, 2015 In this PG http://www.babylonjs-playground.com/#RWIDA by swapping comments around on lines 56 and 57 you can get the camera to rotate about either the x axis or the y axis. When it is rotating about the y axis you see as I would expect the boxes rotating around the camera. When it is rotating around the x axis the rotation is not continuous as it is for the y but swaps orientation at top and bottom of rotation giving an oscillating view. Anybody know how to get a view of the boxes rotating around the camera continuously around the z axis by rotating the camera? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 13, 2015 Share Posted October 13, 2015 Hello this is because the camera has a up vector = (0, 1, 0) If you want to rotate around X, you may have to invert the up vector at some point Quote Link to comment Share on other sites More sharing options...
JohnK Posted October 14, 2015 Author Share Posted October 14, 2015 Hello this is because the camera has a up vector = (0, 1, 0) If you want to rotate around X, you may have to invert the up vector at some point Tried to find out how to change the up vector to no avail. Have tried using camera.setTarget but have come across a problem that probably has the same cause. This is my PG http://www.babylonjs-playground.com/#RWIDA#1 Have set coloured boxes along the axis as in this picture Have then used setTarget() on the camera with various target vectors.Setting the camera with the target for each of the axis vectors as expected you get (1,0,0) black (-1,0,0) white(0,1,0) blue (0,-1,0) violet(0,0,1) green (0,0,-1) red For the target (1,0,1) you would expect to see between the green and black boxes with a little of each TICKFor the target (-1,0,1) you would expect to see between the green and white boxes with a little of each TICK For the target (0,1,1) you would expect to see between the green and blue boxes with a little of each TICKFor the target (0,1,-1) you would expect to see between the red and blue boxes with a little of each TICK So far so good for the XoZ and YoZ planes. Now for the XoY plane For the target (1,1,0) you would expect to see between the black and blue boxes with a little of each CROSSYou just get the black boxFor the target (-1,1,0) you would expect to see between the white and blue boxes with a little of each CROSSYou just get the white box. Just when I thought I was beginning to understand !! Will changing the up vector help with this? How do you change the up vector? Will my expectations ever line up with reality? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 14, 2015 Share Posted October 14, 2015 Actually you should play with the target as freeCamera is target based. Here is a sample you should appreciate:http://www.babylonjs-playground.com/#RWIDA#2 JohnK 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted October 14, 2015 Share Posted October 14, 2015 Hi John I'm not sure this is the solution you are looking for - but it is simple PG Camera Rotation X Just create a box - I called it "cambox" - make it the parent of the camera, then rotate the box around x. cheers, gryff JohnK 1 Quote Link to comment Share on other sites More sharing options...
JohnK Posted October 14, 2015 Author Share Posted October 14, 2015 Thanks DK looked through freeCamera and targetCamera for any vector properties, never though about just a camera object. Thanks gryff for the alternative. Quote Link to comment Share on other sites More sharing options...
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