Kellon Posted October 13, 2015 Share Posted October 13, 2015 Hi,I use the Spine 2D to create an animation objects. There is a background layer where placed several containers with tiles of earth, water, decor and animated background. I need to combine all textures in a texture atlas to optimize drawcalls and atlas size. Can I change the original texture atlas of Spine animation to another and use one atlas for all textures of background? If so, what type of texture atlas use (spine or native), How to connect an atlas from the loader in to the spine animation (if atlas native)? How to get textures from Spine atlas to create sprites (if atlas is spine)? Thanks. Quote Link to comment Share on other sites More sharing options...
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