amkazan Posted October 9, 2015 Share Posted October 9, 2015 I have a structuregame - stageGroup - boxGroup - 3 spritesI have many boxGroups in stageGroup and I want to check collision between boxGroups Is it possible to check collisions/overlap this high?if it will be game-stageGroup-boxGroup-smallGroup-3spritesDo you think phaser will work that way if we check collisions between boxGroups? I see a solution to make a special group where I will put all sprites and check collisions inside a group..What do you think about that? Link to comment Share on other sites More sharing options...
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