Vousk-prod. Posted October 9, 2015 Share Posted October 9, 2015 Hello all, Is there a doc somewhere in which we can find explanations about the differences between the normal BJS version and the noworker one (on what webworkers are activated, performance impact, etc) ? Cheers. Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 9, 2015 Share Posted October 9, 2015 The only current usage of workers is the collision detection system. The no worker version simply lacks the collision-on-workers support. Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 9, 2015 Share Posted October 9, 2015 Just to avoid confusion, even in the version with the workers, the default system is the non-worker one. Regarding performance - this is very subjective. The worker collision system is documented in the doc, the performance impact is explained there. Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted October 10, 2015 Author Share Posted October 10, 2015 Ok, thanks Raanan. For further readers, cool links about that :http://doc.babylonjs.com/tutorials/09._Cameras,_Mesh_Collisions_and_Gravityhttps://blog.raananweber.com/2015/05/26/collisions-using-workers-for-babylonjs/https://blog.raananweber.com/2015/05/30/web-worker-without-a-separate-file/http://www.html5gamedevs.com/topic/14885-webworker-collision/ Quote Link to comment Share on other sites More sharing options...
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