Jump to content

Sepraite Animation Files


reddozen
 Share

Recommended Posts

I was thinking about it... and would it be possible to keep animations in separate files, or to load them as you need them instead of being forced to keep them all on the skeleton all the time?

 

I have like 300 animations to add to my player character with like 3000+ key frames. It would be nice to be able to reference a *.js function file that would play / load the animations as needed.

 

Any suggestions? Any plans to maybe add something like this to Babylon?

Link to comment
Share on other sites

I know, but I'm talking about the actual animations. It would be nice to pull them out of my skeleton and put them in their own files to save space and only load in the ones that are needed when they're called for instead of trying to store all 3000+ keyframes worth of rotations and translations and load those into 100 characters on screen... I'm not sure that Babylon will play nice with that. If there are not other potential options, then so be it.

 

Is there a way to manually build animations in babylon? cause I could extract all the keyframe data into a "create animation" type function and only build the ones we need as requested...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...