GameMonetize Posted October 5, 2015 Share Posted October 5, 2015 Enjoy: http://doc.babylonjs.com/tutorials/How_to_use_Reflection_probes iiceman, Hazardus, ChrisR and 5 others 8 Quote Link to comment Share on other sites More sharing options...
jahow Posted October 5, 2015 Share Posted October 5, 2015 This is an absolutely awesome feature. Thanks a lot DK. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted October 6, 2015 Share Posted October 6, 2015 Very nice. Way to go, DK. Fuzzy divisions between floor sections... expected? (thx) Update: Ahh, scaling fuzz - line 46... no big deal. Coooool. Update2: Another demo. Might be a problem with my puter, but when I change textures in line 48... and then RUN... the reflection does not get updated until I RUN it again. For example... set texture to "textures/orient.jpg"Runset texture to "textures/amiga.jpg"Runreflection will still be orient.jpgRun againok (sometimes) Party on! Quote Link to comment Share on other sites More sharing options...
Wingnut Posted October 6, 2015 Share Posted October 6, 2015 http://www.babylonjs-playground.com/#KA93U#19 Wow! I need to go to bed... but I can't stop playing! Vousk-prod., jerome, Dad72 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 6, 2015 Author Share Posted October 6, 2015 Texture issue may be related to cache (As I do not reproduce it) Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted October 7, 2015 Share Posted October 7, 2015 That's just awsome DK !!! Don't go to bed Wingnut, we love you playing with and twisting every BJS functionnalities !! Wingnut 1 Quote Link to comment Share on other sites More sharing options...
eucly2 Posted October 14, 2015 Share Posted October 14, 2015 Thanks a lot for this Deltakosh, that is just wooow !! I have questions about that:Why reflections on geometry like a box are so big and not on sphere? http://www.babylonjs-playground.com/#KA93U#24So is it possible to reduce the reflection? For marble texture it's very awsome... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 14, 2015 Author Share Posted October 14, 2015 This is because the box is scaler but probes do not take scaling in account. You can just move the probe manually: http://www.babylonjs-playground.com/#KA93U#25 Quote Link to comment Share on other sites More sharing options...
eucly2 Posted October 14, 2015 Share Posted October 14, 2015 Set the position of the probes, why not... But if meshes are in the box, the reflection render all the meshes : http://www.babylonjs-playground.com/#KA93U#26Maybe adding scaling properties on probe will be better... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 14, 2015 Author Share Posted October 14, 2015 That's not that simple The probe is only a point Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 14, 2015 Author Share Posted October 14, 2015 In this case, I will prefer bake transforms inside your mesh Quote Link to comment Share on other sites More sharing options...
eucly2 Posted October 14, 2015 Share Posted October 14, 2015 In this case, I will prefer bake transforms inside your meshOk if it's easier. Quote Link to comment Share on other sites More sharing options...
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