phil1234 Posted October 5, 2015 Share Posted October 5, 2015 Hi, I been struggling to find out why babylon exporter was creating flat shaded meshes by default until I found that option hidden in the scene window wich is probably the least used window in blender ui (been uising it for decades now) I mean why on earth would anyone need to ruin a mesh with such an option ? I been writing exporters and using game engines for years now with blender, this is the most AWKWARD option I have ever seen if at least it was not enabled by default regards Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 5, 2015 Share Posted October 5, 2015 Calm down This option is widely used by people creating architectural models. @JcPalmer would be please to share his UI choice with you Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted October 5, 2015 Share Posted October 5, 2015 The ability to save the export options as part of the .blend file facilitates a growing set of options that can be used, without requiring someone to remember what options were used the last time. For the scene panel choice, my first choice was World. I had noticed in the export source that it was checking for the existence of World though. It seems someone had been building .blend files outside of Blender. Did not want to break anyone. Scene was best of Render, Scene, & Render Layers. It is documented. https://github.com/BabylonJS/Extensions/tree/master/TowerOfBabel The option itself, did not originally set a different normal when checked. The function was changed as a result of this thread: http://www.html5gamedevs.com/topic/16579-black-gradient-marks-on-mesh/?hl=%2Bblender+%2Bvertex+%2Bsharing#entry93969 . That is where the default is changed to true. Looking at the screen shot in the documentation, it is false. I would support changing it back to false. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 5, 2015 Share Posted October 5, 2015 I have no issue changing it back to false Quote Link to comment Share on other sites More sharing options...
phil1234 Posted October 6, 2015 Author Share Posted October 6, 2015 it s not about an issue, and I am calm, no worriesI just found it odd and "pitfally" Quote Link to comment Share on other sites More sharing options...
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