hermionejt Posted October 4, 2015 Share Posted October 4, 2015 After extensive searching, I have not come up with a way to convert a mesh or scene from babylon.js to a more generic format that I can edit in say 3ds or any other similar software (maya, blender, etc). The closest thing I found was with three.js that it would let me import babylon objects, however, it seems to not let me save them even though it has a save to .obj or .stl function. Any help would be appreciated or a pointer in the right direction. Thanks! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 5, 2015 Share Posted October 5, 2015 Hello we do not export .babylon file to other format so far. I'm wondering what could be the use case to be honest? Why not using the file that you used to generate the .babylon? Quote Link to comment Share on other sites More sharing options...
reddozen Posted October 5, 2015 Share Posted October 5, 2015 Most of us work the other way around... developing assets in a 3DS or Blender then pushing them into Babylon. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
BitOfGold Posted October 5, 2015 Share Posted October 5, 2015 What formats do you need?I have an overly simple OBJ exporter, but planning on making others. Quote Link to comment Share on other sites More sharing options...
BitOfGold Posted October 5, 2015 Share Posted October 5, 2015 I open-sourced my .OBJ exporter/download method, here you are: https://github.com/BitOfGold/babylonjs-objexport JackFalcon and Dad72 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 5, 2015 Share Posted October 5, 2015 Hey this is great! Do you want to integrate it in the official repo? Quote Link to comment Share on other sites More sharing options...
BitOfGold Posted October 6, 2015 Share Posted October 6, 2015 Sure! I make a small tool using BABYLON.js, basically it is a fast base mesh generator. (Kind of like Blender's Skin modifier tool.)If it is useful to others too, why not?I will try to send a "pull request". Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 6, 2015 Share Posted October 6, 2015 thanks! Quote Link to comment Share on other sites More sharing options...
hermionejt Posted October 12, 2015 Author Share Posted October 12, 2015 Thanks Bitofgold your code worked great. It did seem to create a mirror of the object for some reason. I simply used the mirror modifier in 3dsmax and it fixed the problem once i imported it. Thanks Again! Quote Link to comment Share on other sites More sharing options...
Lugtigheid Posted June 14, 2017 Share Posted June 14, 2017 Is this tool stille available? I construct parametric meshes within Babylon and love to export them.... Quote Link to comment Share on other sites More sharing options...
focomoso Posted July 22, 2017 Share Posted July 22, 2017 Is there an .stl version of this exporter? If not, it's not too difficult for me to add one, but I have no idea where it should go. Quote Link to comment Share on other sites More sharing options...
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