Victor Posted October 21, 2013 Share Posted October 21, 2013 I was going to buy a Spriter license, when I read that Spine support vector images.Spriter: http://www.brashmonkey.com/index.htmSpine: http://esotericsoftware.com/ Someone has done a deep test of them? I don't want to ignore Spine if it's features worth the money. Spriter seems more intuitive to me.Vector and better plugins support are the only advantages that I can find in Spine. Quote Link to comment Share on other sites More sharing options...
alex_h Posted October 21, 2013 Share Posted October 21, 2013 If you have a copy of flash you could also consider DragonBones, it now has a javascript implementation http://dragonbones.github.io/Some examples here: http://www.effecthub.com/item/tool/dragonbonesjs Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted October 21, 2013 Share Posted October 21, 2013 I would say both Spine and Flash+Dragonbones are good choices. Quote Link to comment Share on other sites More sharing options...
Son of Bryce Posted October 21, 2013 Share Posted October 21, 2013 I've used a little bit of Spine, I find it pretty awesome. The interface is pretty intuitive and I like it because it has runtimes for many platforms including HTML, Unity & Flash. I animated something in Spine and played it back in HTML with Pixi.js and it worked out pretty well. I've never heard of Dragonbones but it looks pretty neat. Looks a bit similar to Spine, although the workflow is different. There's a demo for Spine, it's fully featured except for export/save I believe. It's worth checking out. I don't know anything about the vector support though. You can import .ai or .eps files? Do they generate spritesheets as well? Quote Link to comment Share on other sites More sharing options...
alex_h Posted October 22, 2013 Share Posted October 22, 2013 I've not yet tried Spine but I've had very good experiences of using DragonBones. If you've used flash before you will find it very easy. You can use any assets you might have in flash, so vector or bitmap. It can export atlas and animation data in XML or json, and a spritesheet png or individual pngs if you want to put them into an atlas of your own. You can also export at multiple scales if you want to handle retina displays that way. Best of all it is free (although flash isn't of course!) Quote Link to comment Share on other sites More sharing options...
Victor Posted October 23, 2013 Author Share Posted October 23, 2013 I like Character Maps in Spriter, so I can make a single animation and get a spritesheet for every similar character in the game only changing the folder of the basic body parts. It's magic I don't know if spine has something similar. Quote Link to comment Share on other sites More sharing options...
Daikrys Posted October 23, 2013 Share Posted October 23, 2013 as far as i tried spine its quite similiar to spriter.i personally use spriter for animations and its a really good tool now but im still interested in using and test spine in near future Quote Link to comment Share on other sites More sharing options...
Pixol Palette Posted October 31, 2013 Share Posted October 31, 2013 I use Spriter for my character puppet needs. It's alright, but the new update will make it much better (whenever it gets released) Have not used any of the others yet. Quote Link to comment Share on other sites More sharing options...
richpixel Posted November 15, 2013 Share Posted November 15, 2013 Is it possible to use DragonBones with pixi.js ?? galagus 1 Quote Link to comment Share on other sites More sharing options...
galagus Posted March 5, 2014 Share Posted March 5, 2014 Is it possible to use DragonBones with pixi.js ?? Same question. Is there any way to convert dragonbones skeleton format to spine format so pixi can load it? kid_karma 1 Quote Link to comment Share on other sites More sharing options...
Geaz Posted March 5, 2014 Share Posted March 5, 2014 Maybe try the free software http://www.synfig.org ? Quote Link to comment Share on other sites More sharing options...
bnbn Posted March 6, 2014 Share Posted March 6, 2014 I tried to export JSON from dragon bones to work with pixi.js, but it seems to follow EaselJS spine JSON format. Is there anyway to convert the format to work with pixi.js? Quote Link to comment Share on other sites More sharing options...
jouniii Posted April 7, 2014 Share Posted April 7, 2014 I've tried to research a bit about these bone animation possibilities, but haven't yet found a good solution. Spine seem fine, but the licensing is a bit downer in our case. I have to clarify about that from Esoteric Software. Right now the viable solutions seems to be: * Illustrator -> Flash Pro -> DragonBones JSON -> custom converter to Spine (shouldn't be too hard) -> Phaser/pixi.js.* Illustrator -> Flash Pro -> DragonBones JSON -> DragonBones.js -> Phaser/pixi.js This unless I'm missing something. I'll probably be going either route. Mobile performance is important, so probably the latter unless it proves problematic. Anyone working on this or already done? I got no experience on Phaser. Quote Link to comment Share on other sites More sharing options...
alex_h Posted April 17, 2014 Share Posted April 17, 2014 I tried to export JSON from dragon bones to work with pixi.js, but it seems to follow EaselJS spine JSON format. Is there anyway to convert the format to work with pixi.js? It's not too hard to modify the createjs factory to work with other formats. I was quickly able to make a Cocos2DHTML5 version for work, and a version for my own framework which has DisplayObjects and DisplayObjectContainers very similar to Pixi.js. You just have to modify the Cocos2DTextureAtlas.prototype.parseData function to handle the appropriate data structure, then the Cocos2DFactory.prototype._generateDisplay function to generate and transform display content as required. Works perfectly! Quote Link to comment Share on other sites More sharing options...
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