EJanuszewski Posted October 27, 2015 Share Posted October 27, 2015 Ok here's a dilemma I currently have, the collision is appearing to work on only 1 'side' on each 'plane' http://www.babylonjs-playground.com/#UYUQQ#7 You cant walk through the middle bit from the inside but can from the outside, wheres the right side you can walk from the inside but not the outside, is this down to the way I've created the ribbon? Quote Link to comment Share on other sites More sharing options...
MasterSplinter Posted October 27, 2015 Share Posted October 27, 2015 Any suggestions on hosting? With images and stuff seems like the playground might be a bit of a hassle... I'll do codepen -- three had a method of handling the CORs stuff does babylon have that? Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 27, 2015 Author Share Posted October 27, 2015 @EJanuszewskiThe collision system is using the normals, seems like the collision works both ways on double-sided ribbons - http://www.babylonjs-playground.com/#UYUQQ#10 . Might be the answer you were looking for :-) @MasterSplinterI know you can host on google drive for free (some have done that in the past already). Would be the first place I would try. If you can't find, send me a zip instead of a link, I will host it on my server with pleasure. Quote Link to comment Share on other sites More sharing options...
EJanuszewski Posted October 27, 2015 Share Posted October 27, 2015 @RaananW Hmm, you can still appear to go through them, maybe I need to make them not 'flat' and give them some actual width, would require rewriting a lot, I'm not really going to enter the competition I don't think, so it's not an issue, I just like having a target to learn towards. Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 27, 2015 Author Share Posted October 27, 2015 oh, it's not a competition :-) the prizes are honor and beer (if you are in Berlin ). It's all for fun. Try using boxes as wells instead (though I doubt this will work with ribbons).Or make sure the user only walks from the inside, and then outside doesn't matter! Quote Link to comment Share on other sites More sharing options...
EJanuszewski Posted October 27, 2015 Share Posted October 27, 2015 Challenge, competition same thing What you've said helps though, I'll just have to redo my boxes to ensure they are built with the correct facing normals, thanks so much for the help! Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Jaskar Posted October 30, 2015 Share Posted October 30, 2015 Challenge, competition same thing Nop! A challenge is more something you try to achieve with determination, to prove yourself you're good at it. Then, you can compare to others and say "Oh, that's cool too!"It's this kind of thinking here. jerome and RaananW 2 Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 30, 2015 Author Share Posted October 30, 2015 Reminding everyone who still want to participate! Tomorrow is the last day to send me your mazes. I have 3 so far, waiting for more :-) Quote Link to comment Share on other sites More sharing options...
MasterSplinter Posted October 31, 2015 Share Posted October 31, 2015 So... It looks like when my maze backtrace fires it's not delete the correct blocks. Does anyone have any thoughts on what I am missing to bridge this? https://63195afeb91ec3154b9ad9b9c6176a3638aba323-www.googledrive.com/host/0B7OlMPbfskONWjlydzZfUk9WaE0/ https://github.com/wpdildine/babylon_maze_project Edit: Look down Quote Link to comment Share on other sites More sharing options...
gryff Posted October 31, 2015 Share Posted October 31, 2015 Well I PMed Raanan my effort which will get displayed at Raanan's own schedule. Just one comment as Raanan may not tell you - once in the "maze" hitting the "I" key allows you to "cheat". The maze is actually 4 "submazes" that are connected and each "I" key hit takes you to the next submaze. But think about what you are doing - because even then you can still get lost cheers, gryff Quote Link to comment Share on other sites More sharing options...
iiceman Posted October 31, 2015 Share Posted October 31, 2015 @gryff that sounds crazy complex... can't wait to see! Mine is (as usual) not all done yet. But working on it today and submitting at lest something tonight! Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted November 2, 2015 Share Posted November 2, 2015 I've decided to join this challenge at last minute, with a tweak of an already excellent playground BitOfGold has made to test the new pointLight shadow system.I don't apply for contest then since I didn't make this alone, but I'll still send the scene to Raanan just for you to be able to play with. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
RaananW Posted November 2, 2015 Author Share Posted November 2, 2015 I'll add that as a bonus maze the minute I'm in front of a computer. Thanks! Quote Link to comment Share on other sites More sharing options...
gryff Posted May 18, 2017 Share Posted May 18, 2017 Ok new github links for my maze entry in the contest 1 Full Maze - includes an intro to watch with music, an animated book, a wizard and his hell hound. 2 Maze (no intro) - four 5x5 mazes connected by gates and stairs. The parts were built in Blender and the maze constructed from instances using BJS and a script. You can jump between the four mazes by pressing the I key on the keyboard if you can't figure out how to open some gates I hope the other contestants mazes are still available.. It was a fun contest cheers, gryff Wingnut, NasimiAsl and brianzinn 3 Quote Link to comment Share on other sites More sharing options...
brianzinn Posted May 19, 2017 Share Posted May 19, 2017 Very cool @gryff - I am super lost in the maze! Quote Link to comment Share on other sites More sharing options...
gryff Posted May 26, 2017 Share Posted May 26, 2017 On 2017-05-18 at 9:52 PM, brianzinn said: I am super lost in the maze! @brianzinn: Well brian, the maze is not that hard. There are 4 sections connected by gates and stairs. Each section is just a little 5x5 block of cells (see image below - simple huh?) with an entry and exit gate at diagonally opposed corners (except for the starting cell where you are at the exit gate. If the gates with no lever are causing you problems - maybe close the gate behind you (hint) cheers, gryff brianzinn 1 Quote Link to comment Share on other sites More sharing options...
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