crazyDev Posted September 25, 2015 Share Posted September 25, 2015 I'm making a game where a function creates a group of "fish" with tweening, and the tween calls another function on completion to create a new tween with new parameters. When the player's character collides with the fish, I want them to reset, and swim using a new tween. All the code works except that the tween that was in action prior to collision isn't destroyed by reset function, and makes the fish jump around the screen. How do I address or stop a tween when I can reference the object it was applied to? I tried creating a tween manager and added all tweens to it (inside a state's declaration) but keep getting errors. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.