Jump to content

How to stop an object's current tween?


crazyDev
 Share

Recommended Posts

I'm making a game where a function creates a group of "fish" with tweening, and the tween calls another function on completion to create a new tween with new parameters.

 

When the player's character collides with the fish, I want them to reset, and swim using a new tween. All the code works except that the tween that was in action prior to collision isn't destroyed by reset function, and makes the fish jump around the screen.

 

How do I address or stop a tween when I can reference the object it was applied to? I tried creating a tween manager and added all tweens to it (inside a state's declaration) but keep getting errors.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...