DezOnlyOne Posted October 19, 2015 Share Posted October 19, 2015 Basically, I have several meshes inside that I am importing with animation. Because some of the movement includes the same position, scale etc., they are skipped in the export. So each mesh has a different list of frames that don't synch when they are played. I wish we could use blender to solve this, but it just isn't an option. >>>-- Go Noles! -;-> Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted October 20, 2015 Share Posted October 20, 2015 Hi DezOnlyOne, Can you re-upload the .max file ? I'm unable to access to the file (not found) Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 20, 2015 Share Posted October 20, 2015 Luaacro, sorry, I moved the file. http://protest.jht.com/duke/stroke/content/carl/carlLeftMCAM1.max Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted October 20, 2015 Share Posted October 20, 2015 Thanks ! I'm going to test and try to find the problem now Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 20, 2015 Share Posted October 20, 2015 Awesome, thanks Quote Link to comment Share on other sites More sharing options...
tihomirov Posted October 20, 2015 Author Share Posted October 20, 2015 "Do not optimize animations" helped me a lot. To ensure that looping is correct I've added linear gaps between animation loops. But I agree that controlling the "baking" process (for example by specifying which frames to bake) is a must feature! Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 27, 2015 Share Posted October 27, 2015 I would like to have an exporter that flat out exports every frame. I see the benefit of not including some, but the project I am working on currently hinges on high fidelity animations that need every frame. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 27, 2015 Share Posted October 27, 2015 "Do not optimize animations" is here to flat out every frame. Do you still see animations that are not working? If yes can you share a simple max file that repros the issue? Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 27, 2015 Share Posted October 27, 2015 This is one of the animations with just 500 frames of animation. Even with the "Do not optimize animations" option, it still does skip frames. This is actually the same issue that Luaacro is also looking into. We updated to the latest version of the exporter and it did help some, but there are still missing frames in the export, so parts of our virtual patient move while others do not. It causes this strange sliding effect. I apologize that the MAX file is so big, but it is actually the smallest animation that we have. It is ready to export for testing though, you just have to set the "Do not optimize" on the scene. http://protest.jht.com/duke/stroke/content/carl/carlLeftMCAM1.max Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 27, 2015 Share Posted October 27, 2015 253 MB!!!!! I cannot spend too much time on it You have to help me.. Can you reduce the scene to only one object and try to reduce the animation? Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 27, 2015 Share Posted October 27, 2015 hahah. Sorry. Our artist is reducing the size right now. Will have a smaller file ready for you shortly. Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 27, 2015 Share Posted October 27, 2015 here is a much smaller version http://protest.jht.com/duke/carlTest/content/carl/carlTester.zip Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 27, 2015 Share Posted October 27, 2015 Better! I'll have a look:) thanks! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 27, 2015 Share Posted October 27, 2015 Ok better but: there is no camera, no light and to be honest the object is not moving a lot How can I know that animations are not correct? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 27, 2015 Share Posted October 27, 2015 Can you also try with these two options: Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 27, 2015 Share Posted October 27, 2015 That file is an idle animation. You can see the movement if you focus in on the face. Here is the camera information to focus on the face. There are bones on the face that pull the face so that it looks like face is sliding to the side. camera.position = new BABYLON.Vector3(-91, 53, 39);camera.target = new BABYLON.Vector3(-105.28, 55.02, 38.86); camera.rotation = new BABYLON.Vector3(-0.02, 4.74, 0); Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 28, 2015 Share Posted October 28, 2015 can you try with the options I mentioned and with the latest version of the exporter I published (0.21) Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 28, 2015 Share Posted October 28, 2015 I am using Max 14. I see that you don't have an exporter for Max 14. I will have to wait until tomorrow to get an export for Max 16 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 28, 2015 Share Posted October 28, 2015 Ok but I think that exporter for max13 works with max14 Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 28, 2015 Share Posted October 28, 2015 I copied over the 2013 files, but now I do not have an option to not optimize, and the files in the 2013 folder have not been modified recently. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 28, 2015 Share Posted October 28, 2015 did you checked with 0.22 that I've just published? Quote Link to comment Share on other sites More sharing options...
DezOnlyOne Posted October 28, 2015 Share Posted October 28, 2015 Deltakosh,I did. It works great. We are going to use it on some of our bigger files to test, but this looks like it will do the trick and is one step closer to getting our project back on track. We really appreciate it! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 28, 2015 Share Posted October 28, 2015 Excellent! I'm happy when bjs users are happy Quote Link to comment Share on other sites More sharing options...
david028 Posted November 12, 2015 Share Posted November 12, 2015 Could we have a 'Do not optimize animation' option with the Max 13/14 exporter. I do not see it in the babylon properties context menu. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 12, 2015 Share Posted November 12, 2015 Hey david028, did you try with the very latest version on the repo? It should be there Quote Link to comment Share on other sites More sharing options...
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