MarvinB Posted September 24, 2015 Share Posted September 24, 2015 Hi guys! So this is probably an easy question to answer, but everything I tried so far broke my code. So I am using states MMM.MainGame = function(game){ } MMM.MainGame.prototype = { create: function() { .... }; The issue that I am having is that I will not have that many states, besides booting, preloading, and the actual game, so my main game file is already getting pretty big with 100 lines alone for zooming in and out.Is there a way to export these functions somehow to external js files and put them together in the MainGame.prototype? Something like extends? I need some good practice advice here, because my main file will otherwise easily become thousands of lines and just one messy hell. Link to comment Share on other sites More sharing options...
MarvinB Posted September 25, 2015 Author Share Posted September 25, 2015 I fixed my problem by using ES6, worked like a charm and wasn't too difficult to implement into my already existing state seperation. For those of you who encountered the same problem. I am exporting my functions in seperate files and then import them in my main file. Link to comment Share on other sites More sharing options...
MichaelD Posted September 25, 2015 Share Posted September 25, 2015 Glad you figured it out, basically you don't need ES6 to do that, simply create new files and add them as separate scripts, also you don't "have" to include everything in your MainGame, if you need something that exists on the MainGame you can store that in a global object like this:var registry = { mainGameVelocity:0};MMM.MainGame.create = function(){ this.velocity = 20; registry.mainGameVelocity = this.velocity;};Also mark your answer as correct, so that others can find it more easily. Thanks. Link to comment Share on other sites More sharing options...
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