Jump to content

Differences between files created by 3DMax and Blender exporter


gryff
 Share

Recommended Posts

I've never really looked at/compared the .babylon files produced by the BJS exporters from 3DMax and Blender until the last week. I guess I first noticed a difference when I looked at a 3dMax file that dad72 so generously let me use while I was struggling with the "attachToBone" issue.

 

A couple of differences that I immediately noticed - In 3Dmax Files:

 

1. Meshes have a "pickable" parameter in 3Dmax files.

2. Lights have "excludedMeshesIds" and "includedOnlyMeshesIds" parameters.

3. Lights and Cameras have a number of "autoAnimate" parameters.

 

So, I am curious about what other features the 3DMax produced .babylon files have over the Blender produced ones?

 

cheers, gryff :)

Link to comment
Share on other sites

Blender exporter does have auto animate for Lights & cameras.  Adding companion things as long as FileLoader.ts reads them, is probably not a big deal.

 

In fact, FileLoader.ts is the gate keeper, not 3Dmax.  Just look at that file or it's .js version if you are more comfortable with Javascript.  Make a list of the things supported, which Blender does not have.

 

Some things may be more doable in one exporter than another.  With different people working on them, it is probably best described as an intersection of features.  Blender just added FreezeWorldMatrix, Material.checkOnlyOnce, and inline textures to fileLoader.ts, so would not be surprised if they were not in 3DMax, or unity exporters right now.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...