altreality Posted September 24, 2015 Share Posted September 24, 2015 Hi, I have exported the following babylonjs scene from 3DS Max: http://www.jsoneditoronline.org/?id=18ed3f7207a493b7c66d96231c1f40c9 meshes[5] is a 'chassis' mesh given by a box which has a scaling of (10,1,1.5) Due to this scaling, when I parent the 'wheel' meshes to the chassis, I also get a scaling on them, which distorts them. Is there any way to prevent the scaling on the box and somehow 'bake' the size of the chassis as (10,1,1.5)? Or prevent the chassis parent from scaling the wheels? Thanks Quote Link to comment Share on other sites More sharing options...
gryff Posted September 24, 2015 Share Posted September 24, 2015 Hi Alt In Blender, I could do one of two things: 1. "Apply the scale" 2. Rather than scale the object (in your case the "chassis") itself, go into Blender's "Edit mode" and scale the vertices as opposed to the object. I have no idea if those options are doable in 3DMax. cheers, gryff altreality 1 Quote Link to comment Share on other sites More sharing options...
altreality Posted September 24, 2015 Author Share Posted September 24, 2015 Thanks a lot Gryff. The Apply Scale(Ctrlr-A) worked like a charm! The tool was blender actually, my mistake Quote Link to comment Share on other sites More sharing options...
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