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Bug with texture UVs or offsets


fenomas
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Generaly when creating textures, we start by setting the tiling value to adapt the map to the objet's scale, and then we adjust the offset to correctly position the map (usually to find the best position to avoid a too much visible repetition), so your changes make sense to my ears.

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Argl... I need to investigate more but unfortunatly (for me :P) it sounds like that this change is not the guilty one...

 

I tried your suggestion to force use the old computation method, and... that didn't fixed my materials problems.

According to the BJS releases dates I'm using, the culprit commit should have happened in the last 6 or 7 days, whereas this commit for the uvscale is 24 days old (I've just noticed that fenomas targeted the commit id in the very first post).

 

I'll go to sleep to be able to check all of this with fresh eyes and well rested brain tomorrow.

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