Horizonicblue Posted September 24, 2015 Share Posted September 24, 2015 Hi, How to display best score in game using local storage?or is there any other better way I can do this with Phaser?If possible give a example code. I used method from this tutorialhttp://www.codevinsky.com/phaser-2-0-tutorial-flappy-bird-part-5/but it give error: Localstorage is undefined Thanks Link to comment Share on other sites More sharing options...
shohan4556 Posted September 24, 2015 Share Posted September 24, 2015 // declare globally var score = 0; // increment your score // game hero hit by something that kill him function gameOver(){ if(localStorage.getItem('highscore') === null){ localStorage.setItem('highscore',score); } else if(score > localStorage.getItem('highscore')){ localStorage.setItem('highscore',score); } } MichaelD, Horizonicblue, AGoodUsername and 1 other 4 Link to comment Share on other sites More sharing options...
tips4design Posted September 24, 2015 Share Posted September 24, 2015 Note that you have to do something like:var highScore = localStorage.getItem('highscore');if(highScore === null) { // If there is no highScore (game is started for the first time on this device) localStorage.setItem('highscore', 0); highScore = 0;}So that when the game loads you also load the high score. If you do exactly how shonan exemplified, then each time you launch the game the high score will reset to 0, which then makes the use of localStorage useless. Also, instead of declaring them globally I recommend adding them either to your game object or to a custom namespace so you don't pollute the global namespace. Something like:// On game load or initgame.score = 0;game.highScore = localStorage.getItem('highscore');if(game.highScore === null) { localStorage.setItem('highscore', 0); game.highScore = 0;} shohan4556 and Horizonicblue 2 Link to comment Share on other sites More sharing options...
MichaelD Posted September 24, 2015 Share Posted September 24, 2015 or create a function in order to not pollute the global spacevar score = score || {};score = { saveScore: function(amount){ window.localstorage.setItem("game-score",amount);},getScore: function(){ var result = window.localstorage.getItem("game-score"); if(result === "null" || result === "undefined") { localStorage.setItem("game-score", 0); result = window.localstorage.getItem("game-score"); } return result;}};// call it like thisscore.saveScore(10);window.console.log("THE SCORE IS: ",score.getScore()); Horizonicblue 1 Link to comment Share on other sites More sharing options...
tips4design Posted September 24, 2015 Share Posted September 24, 2015 or create a function in order to not pollute the global space var result = window.localstorage.getItem("game-score"); if(result === null || result === undefined) { I don't think result can ever be undefined. If the key does not exist, than it will be null as per localStorage.getItem specs. If the key exist and for some reason undefined is stored there, then it will be stored as a String, as every data stored in localStorage is a String. Thus result will be equal to 'undefined' and undefined == 'undefined' returns false. Link to comment Share on other sites More sharing options...
MichaelD Posted September 24, 2015 Share Posted September 24, 2015 Thanks I edited my answer Link to comment Share on other sites More sharing options...
shohan4556 Posted September 24, 2015 Share Posted September 24, 2015 Note that you have to do something like:var highScore = localStorage.getItem('highscore');if(highScore === null) { // If there is no highScore (game is started for the first time on this device) localStorage.setItem('highscore', 0); highScore = 0;}So that when the game loads you also load the high score. If you do exactly how shonan exemplified, then each time you launch the game the high score will reset to 0, which then makes the use of localStorage useless. Also, instead of declaring them globally I recommend adding them either to your game object or to a custom namespace so you don't pollute the global namespace. Something like:// On game load or initgame.score = 0;game.highScore = localStorage.getItem('highscore');if(game.highScore === null) { localStorage.setItem('highscore', 0); game.highScore = 0;}if I follow your way is the score will be preserved if I reload my game ? Link to comment Share on other sites More sharing options...
tips4design Posted September 24, 2015 Share Posted September 24, 2015 if I follow your way is the score will be preserved if I reload my game ? Yes, that's the whole point of localStorage: it's persistent. It makes no sense to use localStorage if you only use it as an Object which gets reset when the app loads. Horizonicblue 1 Link to comment Share on other sites More sharing options...
Horizonicblue Posted September 24, 2015 Author Share Posted September 24, 2015 Hey,Thanks everyone for the replies, All your replies helped me to successfully implement the high score storage for the game. MichaelD 1 Link to comment Share on other sites More sharing options...
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