hw3web Posted October 18, 2013 Share Posted October 18, 2013 Why when I load to 1.5.2 js .babylon file from Blender3D is change colours ? thank you for any indications RegardsHubert Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 18, 2013 Share Posted October 18, 2013 Babylon.js uses only materials to compute colors. The lights are use to shade the materials and the final color is then send to display. Blender in this other hand uses basic color system for the preview window. Babylon.js also does not support quad rendering which can generate shading differences Quote Link to comment Share on other sites More sharing options...
hw3web Posted October 18, 2013 Author Share Posted October 18, 2013 But I just use simple material as just colour, Is look like exporter is limited to let we say 4-6 materials in total as after that any other is just repeated from other element I just add simple box on the top with 3 different colours side , if this is OK but wt many other it just all go strange even change materials on others mesh even that are new materials create special for this new mesh and shouldn't affect any older materials !? Thank you againHubert Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 19, 2013 Share Posted October 19, 2013 argggggg...it can be a bug in the exporter Could you share a blend scene with the bug? Quote Link to comment Share on other sites More sharing options...
Funkyy Posted October 19, 2013 Share Posted October 19, 2013 Can you use more imagination next time and use better title than "Why?". Its freaking annoying. Quote Link to comment Share on other sites More sharing options...
hw3web Posted October 19, 2013 Author Share Posted October 19, 2013 Sorry and thank you for pointing that Funkyy , next time I will do my best Funkyy 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 20, 2013 Share Posted October 20, 2013 Ok it was a bug with the multimaterials exporter The next version of babylon.js will include the fix but in the meantime, please find here the fixed blender exporter:http://www.babylonjs.com/io_export_babylon.zip Cheers! hw3web 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 20, 2013 Share Posted October 20, 2013 I was facing the problem too with all my blender/3dsmax models, couldn't find what was causing this issue.Thank you Delta ! Quote Link to comment Share on other sites More sharing options...
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