bbmario Posted September 23, 2015 Share Posted September 23, 2015 What's the most efficient one for an FPS game? Quote Link to comment Share on other sites More sharing options...
adam Posted September 24, 2015 Share Posted September 24, 2015 Oimo Quote Link to comment Share on other sites More sharing options...
Ahiru Posted September 24, 2015 Share Posted September 24, 2015 Good question actually - do we have an overview about both Physic-Engines and their advantages / disadvantages and differences somewhere? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted September 24, 2015 Share Posted September 24, 2015 OimoJS seems better and more performance. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 24, 2015 Share Posted September 24, 2015 I find Oimo more accurate than cannon, but each has its downsides. For example, Oimo only supports cubes and spheres whereas cannon supports other types of meshes as well. Try them both and see which fits your application best. Quote Link to comment Share on other sites More sharing options...
Ahiru Posted September 24, 2015 Share Posted September 24, 2015 Ok - Oimo seem to have a problem with taking the mass into account when applying a force: http://www.babylonjs-playground.com/#1PGAPW#29 (Pressing "s" accelerates) No matter how heavy the ship - the acceleration is always identical. Better with Cannon: http://www.babylonjs-playground.com/#1PGAPW#30 BUT: The movement is not that smooth - it's somehow ... shivering or stuttering? Quote Link to comment Share on other sites More sharing options...
Ahiru Posted September 24, 2015 Share Posted September 24, 2015 Does anyone know where I can get the current speed of the mesh? I'd like to set a maximum-speed (maybe the engine-shaking happens when I reach relativistic velocities??) - but I can't find the speed of the mesh in the physics-code. Here what happens with high-powered engines: (Press "s") http://www.babylonjs-playground.com/#1MON6F#2 Quote Link to comment Share on other sites More sharing options...
bbmario Posted June 7, 2016 Author Share Posted June 7, 2016 Any updates on this discussion? Quote Link to comment Share on other sites More sharing options...
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