IvanK Posted September 23, 2015 Share Posted September 23, 2015 Hi guys I have just finished my new game Moonsters (http://moonsters.ivank.net). It is a classic bubble-crusher, but you have multiple levels and you can evolve your characters (moonsters). Let me know what do you think about it, what you like and what you don't like blassther 1 Quote Link to comment Share on other sites More sharing options...
blassther Posted September 24, 2015 Share Posted September 24, 2015 I love the graphics (enemies look much worse than moonsters, though) and animations. The feeling how smooth it works and how breaking combos is satisfactory. Progress seems to be little slow but then again, I am very inpatient! Good job. Quote Link to comment Share on other sites More sharing options...
Gods Posted September 25, 2015 Share Posted September 25, 2015 This is pretty unique way of the match game. Great pokemon inspired theme and graphics. I like it a lot Quote Link to comment Share on other sites More sharing options...
icp Posted September 25, 2015 Share Posted September 25, 2015 Very addictive , I got around level 144 than I had to stop . I like the md5 hash security measure, I couldn't get past it. Can you provide details about how you implemented that? Quote Link to comment Share on other sites More sharing options...
IvanK Posted September 26, 2015 Author Share Posted September 26, 2015 Thanks Level 144? Good job! I got up to level 70 Did you have "out of moves" often, or rarely? Did you use 3-moonster levels for farming money? I was thinking about making an evolution of moonster to take some time. E.g. to second level in 5 minutes, then 10 minutes, 20, 40 ... up to several days. What do you think? Would people come back later to continue the game? It would be still possible to play with moonster during its evolution (quite a challenge). Quote Link to comment Share on other sites More sharing options...
benny! Posted September 26, 2015 Share Posted September 26, 2015 Hi - great game like all your games. However, I wonder if the match-logic is correct If I set a combo like this _ X _X X X_ X __ X _ It will leave out the bottom X. Is this how you want it to be? _ O _O O O _ O __ X _ Anyway, great game. Quote Link to comment Share on other sites More sharing options...
icp Posted September 26, 2015 Share Posted September 26, 2015 Thanks Level 144? Good job! I got up to level 70 Did you have "out of moves" often, or rarely? Did you use 3-moonster levels for farming money?I was thinking about making an evolution of moonster to take some time. E.g. to second level in 5 minutes, then 10 minutes, 20, 40 ... up to several days. What do you think? Would people come back later to continue the game? It would be still possible to play with moonster during its evolution (quite a challenge).1.Rarely .2.Yes .3.I would not like to wait. I love farming! When does the game end ? I'm at level 215 at the moment. Quote Link to comment Share on other sites More sharing options...
IvanK Posted September 27, 2015 Author Share Posted September 27, 2015 Thank you for your comments icp: I am glad that you discovered farming! But there is no end in the game, you can play it until JS Number overflow ... benny: There are many ways to detect shapes and each of them can be considered the correct one. I decided to detect 3- to 6-lines (vertical and horizontal) and 3- to 6- plus signs. Shapes with many tiles are matched first (6-plus, 5-plus, ... 3-line), they can not intersect each other. Right now, there is no difference between level 1 and level 100 (only numbers are bigger). Do you have any idea, how can I make the game more interesting / catchy in higher levels? Adding something new? I could draw new enemies and upgrade moonster look in each stage of evolution, but I think that changing graphics would not help. Quote Link to comment Share on other sites More sharing options...
IvanK Posted October 2, 2015 Author Share Posted October 2, 2015 Right now, there is no difference between level 1 and level 100 (only numbers are bigger). Do you have any idea, how can I make the game more interesting / catchy in higher levels? Adding something new? I could draw new enemies and upgrade moonster look in each stage of evolution, but I think that changing graphics would not help.Any suggestions? Quote Link to comment Share on other sites More sharing options...
icp Posted October 2, 2015 Share Posted October 2, 2015 Any suggestions?I think you could add a story, limit the game to level 100 and also add some quests and achievements. After playing 100 levels the game becomes too repetitive. Quote Link to comment Share on other sites More sharing options...
IvanK Posted October 8, 2015 Author Share Posted October 8, 2015 I think you could add a story, limit the game to level 100 and also add some quests and achievements. After playing 100 levels the game becomes too repetitive. Thanks, I will add it in the next version By the way, I added Login feature (you can login with Google or Facebook account). After login, you can share your progress across many devices and get your score to leaderboard. Please, log in and share your score, I would like to have some large scores, to get other players motivated Quote Link to comment Share on other sites More sharing options...
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