Bob H Posted September 23, 2015 Share Posted September 23, 2015 Do you have plans to add graphic gradient fill, interactive text, vector shapes, vector shape morphing, and tweening native to pixi.js? Quote Link to comment Share on other sites More sharing options...
xerver Posted September 27, 2015 Share Posted September 27, 2015 Define "native to pixi.js" Most of the things you mentioned sound like great plugins. v3 is all about keeping the core lightweight and agile, and putting most features into plugins. That way you can mix-match what you want and need, and the community can come up with great pixi content without it having to be int he core library. There has been some movement on making Graphics better to support some of those features: https://github.com/pixijs/pixi.js/pull/1587 Hopefully with changes like this, we can make the core more robust and easier to extend. Tweening will almost certainly never been in the core because it is not related to rendering, and we are a rendering engine. I've been trying to use the motto "If it doesn't need to be in core, it isn't". Quote Link to comment Share on other sites More sharing options...
Bob H Posted September 28, 2015 Author Share Posted September 28, 2015 I appreciate an explanation of the design philosophy. When I used the term 'native', I meant functionality that is part of the pixi.js package. I did extend and modifiy CreateJS a bit to achieve the functionality listed above -- see http://www.koolmoves.com/paintball/paintball.html I am not an expert javascript programmer so I would prefer not having to write much code myself. I will look into plugins compatible with pixi.js. Quote Link to comment Share on other sites More sharing options...
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