Raicuparta Posted September 20, 2015 Share Posted September 20, 2015 After getting some interest here, I started documenting the steps required to get my Phaser game on Steam: Part 1 - Greenlight Part 2 - Making it Look and Feel Like a PC Game Part 3 - Making an Executable Part 4 - Steamworks Original thread: Recently, my game Curvatron (made with Phaser) got greenlit on Steam, which means it will be available on that store soon. For what I gathered, there doesn't seem to be any other Phaser game on Steam right now, but I'm sure some of you are interested in doing this eventually. If there is any interest, I could document my steps toward getting the game there, including stuff like getting on Greenlight, getting greenlit, implementing the Steamworks API with stuff like achievements andleaderboards, etc. Would you be interested in this? igor.kroppli, JackFalcon and tips4design 3 Link to comment Share on other sites More sharing options...
rich Posted September 20, 2015 Share Posted September 20, 2015 Sounds really interesting. Personally I would suggest you focus on the API and packaging side of things, as anyone interested in this will already know exactly what Greenlight is and how it works. Link to comment Share on other sites More sharing options...
drhayes Posted September 21, 2015 Share Posted September 21, 2015 +1 on the Steamworks API and what wrapper you used (NW?) and, y'know, like that vs. the Greenlight process itself. Link to comment Share on other sites More sharing options...
wayfinder Posted September 21, 2015 Share Posted September 21, 2015 I wouldn't mind a few words on the whole process, so if your time allows for both... kriket 1 Link to comment Share on other sites More sharing options...
Troy Gilbert Posted September 21, 2015 Share Posted September 21, 2015 The poll won't let me vote for some reason (when I submit my vote it says "you're not allowed to vote!"). But I'd definitely love the tech details on wrapping the game for distribution on multiple platforms with integration into Steam (I'm assuming you wrapped it for Windows and Mac). Link to comment Share on other sites More sharing options...
hexus Posted September 21, 2015 Share Posted September 21, 2015 That would be awesome to see, I've been thinking about building a game with Phaser after picking it up recently and making it cross-platform compatible. Link to comment Share on other sites More sharing options...
Raicuparta Posted September 22, 2015 Author Share Posted September 22, 2015 The poll won't let me vote for some reason (when I submit my vote it says "you're not allowed to vote!"). But I'd definitely love the tech details on wrapping the game for distribution on multiple platforms with integration into Steam (I'm assuming you wrapped it for Windows and Mac).Wrapping it for Windows, Mac, and Linux seems to be a no-brainer with NWJS or electron. But I actually haven't started integrating with Steam services, as I only recently got access to the Steam control panel. Since there seems to be interest, I've started writing it. I guess I shouldn't have really said this would be a "guide", as it will be more of a devlog for me to document the stuff we did and the changes we made to the game to get it on Steam. Some of it may be of use to our people, but some of it may be a bit specific to our game. Right now I've only written a bit about the Greenlight process to get me started, so It may not be very interesting for most people. The next parts will focus more on the actual game, but the Steam integration stuff (which seems to be what everyone's interested about) will only come in part 3 or after that, since I haven't even started doing that. I already published the first part, but it's really just an introduction and a few tips about Greenlight, not a lot of information on it (because, as Rich said, there's not a lot to be said that people don't already know):Getting a Phaser Game on Steam Part 1 - GreenlightI'm not a native English speaker and didn't really have time to proofread this, so if you find any mistakes, please let me know. The next parts will have more actual content and I'll try to get someone to help me proofread. I'll make a new post when I post the next part. drhayes 1 Link to comment Share on other sites More sharing options...
Raicuparta Posted October 19, 2015 Author Share Posted October 19, 2015 I've written two more posts, at least the third one should be interesting for a few peopleGetting a Phaser Game on Steam 1 - GreenlightGetting a Phaser Game on Steam 2 - Making it Look and Feel Like a PC GameGetting a Phaser Game on Steam 3 - Making an ExecutableThe fourth one should be about using Greenworks to get the Steam features working. drhayes 1 Link to comment Share on other sites More sharing options...
bruno_ Posted October 19, 2015 Share Posted October 19, 2015 Thanks for sharing! Link to comment Share on other sites More sharing options...
Raicuparta Posted October 21, 2015 Author Share Posted October 21, 2015 Just added the 4th part - Steamworks. Thanks for the feedback so far everyone, this has become more popular than I anticipated. Link to comment Share on other sites More sharing options...
chongdashu Posted October 22, 2015 Share Posted October 22, 2015 Very interesting and thanks for taking the effort to write this up and sharing your experience. Link to comment Share on other sites More sharing options...
Jaffar Posted July 28, 2016 Share Posted July 28, 2016 Thanks for what yu posted so far but I assume you've given up on this since Part 5 (alluded to in Part 4) never came out and its now almost Aug '16? Link to comment Share on other sites More sharing options...
Raicuparta Posted August 16, 2016 Author Share Posted August 16, 2016 On 28/07/2016 at 6:18 PM, Jaffar said: Thanks for what yu posted so far but I assume you've given up on this since Part 5 (alluded to in Part 4) never came out and its now almost Aug '16? Sorry for the late response. Yes, I ended up not working on Part 5, I should probably edit that out. Is there anything in particular you'd like to read about? Link to comment Share on other sites More sharing options...
Jaffar Posted August 17, 2016 Share Posted August 17, 2016 12 hours ago, Raicuparta said: Sorry for the late response. Yes, I ended up not working on Part 5, I should probably edit that out. Is there anything in particular you'd like to read about? No, not really, I just like to get as much of a jump on learning things like this as I can. As I'm sure you know it can be real hard and very frustrating getting answers on a lot of dev stuff. Nothing worse than figuring out most of something and getting stuck at the end :-) Link to comment Share on other sites More sharing options...
ITpaolo Posted January 23, 2017 Share Posted January 23, 2017 Links are not working? Link to comment Share on other sites More sharing options...
Branlin Posted January 23, 2017 Share Posted January 23, 2017 18 minutes ago, ITpaolo said: Links are not working? Yes. Remove blog. subdomain from url, and read =) blog.bravebunny.co -> bravebunny.co/getting-a-phaser-game-on-steam-2-look-and-feel Link to comment Share on other sites More sharing options...
ITpaolo Posted January 23, 2017 Share Posted January 23, 2017 Just now, Branlin said: Yes. Remove blog. subdomain from url, and read =) blog.bravebunny.co -> bravebunny.co/getting-a-phaser-game-on-steam-2-look-and-feel 404 - Page Not Found This page could not be found. Link to comment Share on other sites More sharing options...
Branlin Posted January 23, 2017 Share Posted January 23, 2017 1 minute ago, ITpaolo said: 404 - Page Not Found This page could not be found. Oh, and add /blog/ after bravebunny.co http://bravebunny.co/blog/getting-a-phaser-game-on-steam-2-look-and-feel Link to comment Share on other sites More sharing options...
ITpaolo Posted January 23, 2017 Share Posted January 23, 2017 2 minutes ago, Branlin said: Oh, and add /blog/ after bravebunny.co http://bravebunny.co/blog/getting-a-phaser-game-on-steam-2-look-and-feel That's it, thanks for answering. Link to comment Share on other sites More sharing options...
Raicuparta Posted January 23, 2017 Author Share Posted January 23, 2017 Thanks for the heads up, guys. We had set up the redirect to prevent this but apparently it doesn't work with the articles, only the main blog page. I edited the main post so the links should work there now. Branlin 1 Link to comment Share on other sites More sharing options...
farhan Posted October 5, 2018 Share Posted October 5, 2018 Is there any updated guide? I believe there is no greenlight anymore, anyone can sell their games right away? Is there a new guide for the latest steam? Link to comment Share on other sites More sharing options...
Raicuparta Posted October 5, 2018 Author Share Posted October 5, 2018 2 hours ago, farhan said: Is there any updated guide? I believe there is no greenlight anymore, anyone can sell their games right away? Is there a new guide for the latest steam? Not from me, at least. And I don't plan on updating this guide any time soon, since I haven't published a game again since this one. That part of the process should be pretty straight forward and documented in many places, though. And most of the stuff about integrating with Steamworks should still work in a very similar way, just with newer versions of the tools. Link to comment Share on other sites More sharing options...
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