mvasilkov Posted September 19, 2015 Share Posted September 19, 2015 Hi guys, Check out my little demo! It was written for the js13k compo, and quite coincidentally the code isn't pretty (but still available online, FWIW). Everything is mostly procedural, apart from the player character and levels, which are hardcoded. In case you're brave (or bored) enough to actually read the messy source code, the only interesting-ish part there is the collision detection. It works by building a parallelogram from character's current position to the next (projected) position, and then intersects that parallelogram (instead of the hitbox) with the floor. This basically means that no matter how far the character goes between frames (given a very high speed, a very low framerate, or both), it will never fall through the floor. Please tell me what you think. sombriks 1 Quote Link to comment Share on other sites More sharing options...
Milton Posted September 20, 2015 Share Posted September 20, 2015 Obviously, this is very good. But also hardly playable. It reminds me somewhat of 'Snoopy' C64 times relived. Just focus on playability. Quote Link to comment Share on other sites More sharing options...
vez Posted September 20, 2015 Share Posted September 20, 2015 I thought this game was great, it was really easy to get started and hard to stop. The visuals are cute and well put together and the music fits. I really don't understand what Milton is saying, I thought it was very 'playable'. Quote Link to comment Share on other sites More sharing options...
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