cefleet Posted September 19, 2015 Share Posted September 19, 2015 I'm trying to make a ghost-like mesh where I want my character to register an onCollide call when it hits the ghost-like mesh but still can pass through. I know that "mesh1.intersectMesh(mesh2)" will do what I am asking, but I am using "mesh1.onCollide" for all of my collisions right now and I was wondering if I can have the mesh call onCollide but still pass through the other mesh so I don't have to run the intersectMesh function for that item. Thanks for any help. Quote Link to comment Share on other sites More sharing options...
cefleet Posted September 30, 2015 Author Share Posted September 30, 2015 Can anybody help me with this? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 30, 2015 Share Posted September 30, 2015 Hello unfortunately if onCollide has to be called then collisions will also happen. I think you will end up using intersectMesh manually Quote Link to comment Share on other sites More sharing options...
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