goyeneche Posted September 17, 2015 Share Posted September 17, 2015 I am making a spaceship game, to be more optimized I want to avoid calculing collisions when are far away from the player. I tried doing: 1)enemy.body.enable = false;2) Also this doesn't work. Because I never set it to true:enemy.body.data.shapes[0].sensor = false;3) Kill and revive them: it's not the best solution, because I want them to change positions. Nothing seems to work. What can I do?This is a part of my code for collisions in p2:this.body.setCollisionGroup(enemyCollisionGroup);this.body.collides([bulletCollisionGroup, playerCollisionGroup, enemyCollisionGroup, asteroidCollisionGroup], null );this.body.onBeginContact.add( this.startConstantDamage, this );this.body.onEndContact.add( this.endConstantDamage, this );Thanks Link to comment Share on other sites More sharing options...
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