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Basic bitmapData not working


pistacchio
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Hi,

I can't get this very basic example working. It shows a black screen while i'd expect a white rectangle on it. Any help?

var GAME_W           = 800,    GAME_Y           = 600,    GRID_SIZE_W      = 10,    GRID_SIZE_H      = 20,    GRID_CELL_SIZE   = 20,    PLASMA_CELL_SIZE = 4,    game = new Phaser.Game(GAME_W, GAME_Y),    Game = {};// MAIN STATEGame.Main = function (game) {    this.backgroundData = null;}Game.Main.prototype = {    create: function () {        this.backgroundData = this.add.bitmapData(GRID_SIZE_W * GRID_CELL_SIZE / PLASMA_CELL_SIZE, GRID_SIZE_H * GRID_CELL_SIZE / PLASMA_CELL_SIZE);        this.backgroundData.fill(1, 1, 1, 1);        this.add.image(0, 0, this.backgroundData).anchor.set(0.5, 0.5);    }// GAME SETUPgame.state.add('Main', Game.Main);game.state.start('Main');
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To expand on what Rich said, the problem is you're filling the bitmapdata with rgba(1,1,1,1), which is almost black.  You should change

this.backgroundData.fill(1, 1, 1, 1);

to

this.backgroundData.fill(255, 255, 255, 1);

It seems bitmapdata.fill uses integers from 0 to 255 rather than floats from 0 to 1 for colors.

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