fkkcloud Posted September 15, 2015 Share Posted September 15, 2015 Any examples of games released to App Store or Google Play made with Phaser? Also hope to know what kind of porting system has been used. (e.g. cocoonJS) I know 1 - BiolabDisaster , I've heard this is made with Phaser and ported to app store? any others? Link to comment Share on other sites More sharing options...
drhayes Posted September 15, 2015 Share Posted September 15, 2015 Biolab Disaster was made using ImpactJS and released through Ejecta. Biolab on the web: http://playbiolab.com/Ejecta: https://github.com/phoboslab/ejecta fkkcloud 1 Link to comment Share on other sites More sharing options...
Tom Atom Posted September 15, 2015 Share Posted September 15, 2015 Our game Woodventure is on Google Play (and Amazon):https://play.google.com/store/apps/details?id=com.sbcgames.woodventureand on App Storehttps://itunes.apple.com/us/app/woodventure-mahjong-connect/id1010193843?mt=8 It was wrapped with CocoonJS ... with very good help of this topic in this forum post: http://www.html5gamedevs.com/topic/3980-common-phaser-cocoonjs-issues/ Currently Canvas+ rendering that CocoonJS offers has probably best performance. But downside is it seems, that CocoonJS is not maintained too much lately - I had problems with CocoonJS implementing ads as it compiles into your game very, very old Chartboost SDK http://www.html5gamedevs.com/topic/15457-cocoonjs-chartboost-ads-old-chartboost-sdk-problem/ Probably Ludei is focusing more on Cocoon.io, which in free version will allow only two projects. Not option for me, as native versions did not make any money. Next time I will probably try Intel XDK. drhayes, jdnichollsc and fkkcloud 3 Link to comment Share on other sites More sharing options...
fkkcloud Posted September 15, 2015 Author Share Posted September 15, 2015 Our game Woodventure is on Google Play (and Amazon):https://play.google.com/store/apps/details?id=com.sbcgames.woodventureand on App Storehttps://itunes.apple.com/us/app/woodventure-mahjong-connect/id1010193843?mt=8 It was wrapped with CocoonJS ... with very good help of this topic in this forum post: http://www.html5gamedevs.com/topic/3980-common-phaser-cocoonjs-issues/ Currently Canvas+ rendering that CocoonJS offers has probably best performance. But downside is it seems, that CocoonJS is not maintained too much lately - I had problems with CocoonJS implementing ads as it compiles into your game very, very old Chartboost SDK http://www.html5gamedevs.com/topic/15457-cocoonjs-chartboost-ads-old-chartboost-sdk-problem/ Probably Ludei is focusing more on Cocoon.io, which in free version will allow only two projects. Not option for me, as native versions did not make any money. Next time I will probably try Intel XDK.What did you use for game making? PhaserJS? Btw, game looks great! Link to comment Share on other sites More sharing options...
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