Magnielcz Posted September 15, 2015 Share Posted September 15, 2015 Hi, I'm using objFileLoader and I'm encountering with incorrectly loaded model. Let me show you on demo with model of Bane. This is just screenshot from Babylon.js Playground with demo and this is the same model, but converted to *.babylon by your BabylonExporter (as i see, it is unsupported now). And result is without mistake! I would be glad for any advice how to fix it. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 15, 2015 Share Posted September 15, 2015 Temechon who wrote the obj importer will be able to help you soon Quote Link to comment Share on other sites More sharing options...
Romanichel_2.0 Posted September 15, 2015 Share Posted September 15, 2015 Alternatively, the FBX exporter should work with all formats supported by the FBX sdk (including .obj files). You should give it a try. Simon GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted September 15, 2015 Share Posted September 15, 2015 Woo, nice catch! I will check this tomorrow. Quote Link to comment Share on other sites More sharing options...
Magnielcz Posted September 16, 2015 Author Share Posted September 16, 2015 Alternatively, the FBX exporter should work with all formats supported by the FBX sdk (including .obj files). You should give it a try. SimonThanks, good to know Woo, nice catch! I will check this tomorrow.Great! For now, from my observations it isn't problem of material and texture becase when I set different texture offset, error is still on the same place. It happens around place, where is textures seam, so maybe something with texture coordinates? Quote Link to comment Share on other sites More sharing options...
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