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Babylon.js with node-webkit. Load scenes


jorgenoro
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Hi, 

 

I've seen a topic where the user @Temechon says he has been using node-webkit to a number of projects, here's the link:

http://www.html5gamedevs.com/topic/13037-using-babylonjs-in-mobile-app-and-desktop-app-for-non-game-application/

 

I've a simple scene and I am able to run it on NW.JS.

It's just when I'm trying to load a scene, this shows up (see attached).

 

post-10625-0-00735200-1442271922_thumb.p

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In this case node is used as the web server actually (but perhaps this is what you want to do?)

 

node-webkit is a way of wrapping HTML/node apps into standalone executables. It wraps together a node server and a Chromium front end.

 

 

Jorgenoro, loading assets works for me, can you share details of how you're doing it? In my case I believe that in all cases I just specify asset URLs as relative links. Are you using file:/// links?

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