LLS Posted September 14, 2015 Share Posted September 14, 2015 Hello to all.I created Dante in Blender. I animated it with Mixamo. Unfortunately, when I go to convert the dae file into a babylon file, I can't see the animation. Can you help me ? This is the animation done with Mixamo: This is the result in the sandbox: I attach the following files in the zip:- Dante.dae (Mixamo animation)- Dante.babylon Thanks in advance. Dante_cammina.zip Quote Link to comment Share on other sites More sharing options...
Gugis Posted September 14, 2015 Share Posted September 14, 2015 Try this:1. Select character's armature )in object mode)2. Press CTRL+A3. Click Scale in appeared menu Quote Link to comment Share on other sites More sharing options...
LLS Posted September 14, 2015 Author Share Posted September 14, 2015 Try this:1. Select character's armature )in object mode)2. Press CTRL+A3. Click Scale in appeared menuThe log gives more than 7000 warnings that say : "WARNING :Maximum # of influencers exceeded for a vertex , extras ignored" Quote Link to comment Share on other sites More sharing options...
LLS Posted September 14, 2015 Author Share Posted September 14, 2015 The log gives more than 7000 warnings that say :"WARNING :Maximum # of influencers exceeded for a vertex , extras ignored"This is not working . The screen of the sandbox is black. Quote Link to comment Share on other sites More sharing options...
Gugis Posted September 14, 2015 Share Posted September 14, 2015 Well I guess it can't be helped. Your character must be rerigged. I'm affraid to mislead you, but as I know babylon allows 4 bones influences per vertex. Quote Link to comment Share on other sites More sharing options...
LLS Posted September 14, 2015 Author Share Posted September 14, 2015 Well I guess it can't be helped. Your character must be rerigged. I'm affraid to mislead you, but as I know babylon allows 4 bones influences per vertex. Can I not utilize the Mixamo's rigging ? davrous 1 Quote Link to comment Share on other sites More sharing options...
LLS Posted September 15, 2015 Author Share Posted September 15, 2015 Is there someone else who can help me? Quote Link to comment Share on other sites More sharing options...
Temechon Posted September 15, 2015 Share Posted September 15, 2015 Hi, Mixamo rigging can be used with Babylon. See here and here for example.However, the vertex bone influence must be updated to be compatible with Babylon. In 3DSMax, you have to use a specific option (as described here: http://doc.babylonjs.com/exporters/Bones_influences_per_vertex) I don't know the corresponding option in Blender. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted September 15, 2015 Share Posted September 15, 2015 Just wondering if anyone thinks that intelligent discarding of influencers is feasible, or at least better than the arbitrary first 4 win? If so, what might be used as criteria? Quote Link to comment Share on other sites More sharing options...
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