poncle Posted October 16, 2013 Share Posted October 16, 2013 When I started developing html5 games, I was really excited by the power of the language and by webgl. So finding out that we have to work with extremely restricted resources to make games appealing for publishers has been quite depressing... The games I've developed so far are quite detailed, full of effects and transitions, so will most likely perform badly on mobile browsers. Getting some feedback before I put my hands on some testing devices would be great http://www.poncle.net/html5-games/ I do not own any mobile device (just a galaxy s2), and I cannot offer games that haven't been tested properly on mobile browsers, so what devices would you suggest to get? Quote Link to comment Share on other sites More sharing options...
mentuat Posted October 16, 2013 Share Posted October 16, 2013 Here's some thoughts: - an iPhone (or ipod touch) 3rd or 4th gen with iOS6 (useful for poor-to-ok performance testing, 2nd most common iOS)- a mid level Samsung phone with Android 4xx (like your S2)- any iPhone (or iPod touch) with iOS7 (for experiencing how Apples latest and greatest has ruined your landscape games)- a Samsung Tab2 with Android 4xx (v common device, good for average performance testing + seeing how Samsung's stock browser has messed up your game and dealing with the annoyingly wide screen view in landscape)- an iPad 1 with iOS5 (iPad is v common device, useful to see how your game looks when scaled up, having the first gen is good for low/average performance testing)- a Samsung Y with Android 2xx (for v poor performance testing to cover the low end if that's important to you) Keep an eye on OS penetration and device popularity - it's useful to have access to common device + OS combinations. In that respect, iOS is easier to deal with as the adoption rate is massively quick compared to the fragmented mess of Android haden 1 Quote Link to comment Share on other sites More sharing options...
IndieDevAustin Posted October 17, 2013 Share Posted October 17, 2013 Any up to date apple product is a safe bet. I use my iPhone 4S (iOS7) and iPad 2 (iOS6). I also plan to invest in a Google Nexus 7 personally. Quote Link to comment Share on other sites More sharing options...
poncle Posted October 17, 2013 Author Share Posted October 17, 2013 Really looking forward testing games on 4 different browsers on 4 different devices /sarcasm Thanks for the replies, going for an iPhone4S and the cheapest iPad I could find. What about an iPad mini? Quote Link to comment Share on other sites More sharing options...
IndieDevAustin Posted October 17, 2013 Share Posted October 17, 2013 Don't forget about the newest products out there though. There's a significant screen size difference between the 4S and 5-5S models, so if it's in your budget it's probably best to get the newest device you can. iPad mini would probably be as good as a regular iPad I would imagine. Quote Link to comment Share on other sites More sharing options...
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