Temechon Posted September 12, 2015 Share Posted September 12, 2015 Hello all, As you surely know it, Babylon.js is a webgl game framework that you can use to create awesome games (and the official forum is right here!). I've been working on the very first Babylon.js ebook for several months, and today, this book is finished : I named it Learning Babylon.js. What is included in the book: - Getting started with Babylon.js (Hello world in 3D!) - Learn how to use primitives (box, spheres, torus,...), default cameras and lights - Detailed guide on materials and textures - Particles - Shadows - Collisions - Intersections - Physics engine (Oimo.js) - User inputs (keyboard/gamepad) - Animations - How to use exporters (3DSMax, Blender, Unity) - Shaders - Skeletons/bones - And more! The main goal of this book is to CREATE a whole game, chapter by chapter: start with the basics (cubes, spheres and torus), add materials, replace with custom 3D models exported from 3DSMax/Blender,...The game you will create is greatly inspired from the Super Monkey Ball serie.I tried to explain all concepts and notions a game developer can meet in a game creation: by the end of the book, you will have a complete game to play with, and (I hope!) enough knowledge to create your own. Sadly, I was not able to handle all Babylon.js features in this book alone (I would have spent a whole year on it, and Babylon.js creators are adding new features every day!), but I tried to cover as much as I can with one game. You can find some more information here : http://learningbabylonjs.com/, as well as some screenshots of the book. I hope it will help you in your next Babylon.js projects. If you have any questions, remarks, I'm not far from this forum Julian Quote Link to comment Share on other sites More sharing options...
MrVR Posted November 3, 2016 Share Posted November 3, 2016 On 9/12/2015 at 3:02 PM, Temechon said: Hello all, As you surely know it, Babylon.js is a webgl game framework that you can use to create awesome games (and the official forum is right here!). I've been working on the very first Babylon.js ebook for several months, and today, this book is finished : I named it Learning Babylon.js. What is included in the book: - Getting started with Babylon.js (Hello world in 3D!) - Learn how to use primitives (box, spheres, torus,...), default cameras and lights - Detailed guide on materials and textures - Particles - Shadows - Collisions - Intersections - Physics engine (Oimo.js) - User inputs (keyboard/gamepad) - Animations - How to use exporters (3DSMax, Blender, Unity) - Shaders - Skeletons/bones - And more! The main goal of this book is to CREATE a whole game, chapter by chapter: start with the basics (cubes, spheres and torus), add materials, replace with custom 3D models exported from 3DSMax/Blender,... The game you will create is greatly inspired from the Super Monkey Ball serie. I tried to explain all concepts and notions a game developer can meet in a game creation: by the end of the book, you will have a complete game to play with, and (I hope!) enough knowledge to create your own. Sadly, I was not able to handle all Babylon.js features in this book alone (I would have spent a whole year on it, and Babylon.js creators are adding new features every day!), but I tried to cover as much as I can with one game. You can find some more information here : http://learningbabylonjs.com/, as well as some screenshots of the book. I hope it will help you in your next Babylon.js projects. If you have any questions, remarks, I'm not far from this forum Julian Hi Julian, I would like to get your book but I'm interested in one only one feature, I see you can join the armature with the mesh and then ctrl A location, rotation, scale, and then a simple mesh works, but i have a files that has a vertex animations, or cache vertex animation and I not able to play it, I try all the methods but still not working, there is no bones, and I try baking the animation with a pluging for the blend4web SDK and it works but in babylon, I dont know how to make it work ,.. Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 4, 2016 Author Share Posted November 4, 2016 Hi @MrVR, please send me a PM about it Quote Link to comment Share on other sites More sharing options...
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