Gio Posted September 11, 2015 Share Posted September 11, 2015 I had a go at js13k this year with R3V3RS3 IT, a webgl game in 10Kb (not 13 because I ran out of time before running out of space).I wanted to have some fun while doing some research for our upcoming projects. Regardless of the outcome of the competition, it's been a success because:I had lots of fun I learned some new stuffIn R3V3RS3 IT you chase balls of light in a precedurally-generated 3D landscape, while reconstructing a cheerful chiptune in reverse order. Typing this I realize it does sound a bit weird Best in Chrome (with voice synthesis!), but it does work in Firefox too. It's possible you need a decent graphics card, I haven't tried it on low-end hardware. I thought I'd post some links to some of the algorithms and techniques I've used, in case people are interested:Perlin noiseToroidal unwrapping of 3D noiseProcedural drum sounds with WebAudioOffline Audio ContextsBlinn-Phong shadingDerivative MapsPrecomputed derivative mapsA lot of other stuff, I just came up with it. Code is on GitHub. Quote Link to comment Share on other sites More sharing options...
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