jerome Posted September 29, 2015 Share Posted September 29, 2015 it's twice better ! Quote Link to comment Share on other sites More sharing options...
Ahiru Posted September 29, 2015 Share Posted September 29, 2015 Yes, I liked it a lot, and it introduces well into BJS - hope there will soon be a version 2. By the way Temechon? - ARE you working on a follow-up? Where can we request suggest topics? Quote Link to comment Share on other sites More sharing options...
EJanuszewski Posted September 29, 2015 Share Posted September 29, 2015 Awesome, thanks for the feedback guys, you got him a sale! Also the '2 Davids'(as you call yourself in the course), I love the course and your teaching styles so don't take this as a bad thing GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted September 29, 2015 Author Share Posted September 29, 2015 Awww, thank you guys For the moment, no other chapter planned, but it can change! Send me your ideas, suggestions, topics, and I'll see what I can do. Quote Link to comment Share on other sites More sharing options...
Ahiru Posted September 29, 2015 Share Posted September 29, 2015 Well, for starters: Your part dealing with quaternions was VERY much a live example of the how-to-draw-an-owl kind of explanation. Would wish there had been a complete chapter with examples how to use quaternions and rotation matrixes as well as matrixes (world and local ones) in general.More Maths / WebGL knowledges, less programming lessons like classes and stuff. Quote Link to comment Share on other sites More sharing options...
Temechon Posted September 29, 2015 Author Share Posted September 29, 2015 I didn't try to teach quaternion, as it's a complex mathematical structure, and it was not the purpose of this book. Babylon is useful to encapsulate all of this (as it does for WebGl context), and to me it was not really important to know how quaternion worked. In my opinion, it's not Babylon knowledge, it's mathematical knowledge Quote Link to comment Share on other sites More sharing options...
jsdream Posted October 19, 2015 Share Posted October 19, 2015 Hello Temechon!I'm not sure if you're aware but there are few overlapping issues on the book selling page.Here some screenshots:https://drive.google.com/file/d/0B505lE1qEfcmdWRRWWlZczA5QWs/view?usp=sharinghttps://drive.google.com/file/d/0B505lE1qEfcmSGdaS0ZDa0pYS2c/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 20, 2015 Author Share Posted October 20, 2015 Hello jsdream Thank you for your feedback! Which resolution are you testing on? I'll fix it quickly. Edit : And it's fixed! Quote Link to comment Share on other sites More sharing options...
jsdream Posted October 20, 2015 Share Posted October 20, 2015 Hello Temechon,My screen resolution is 1366x768px Quote Link to comment Share on other sites More sharing options...
jsdream Posted October 20, 2015 Share Posted October 20, 2015 I purchased your book today Will leave a feedback once done with reading ;-) Temechon 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 20, 2015 Author Share Posted October 20, 2015 Thank you for your support Quote Link to comment Share on other sites More sharing options...
kenta88 Posted January 25, 2016 Share Posted January 25, 2016 hi @temechon I started your book last week to prepare a game for an hackaton. I bought the completed version. I worked with three.js before ,following a lot of book to develop webgl app, and I found your approach great! Mainly Usefull for newbies of babylon like me! I started very quickly to developing and creating enviroment. I want to reccomend this book to anybody would to start with babylon.js and webgl. after the hackaton I'll share my code on github. You can use like you want Thanks a lot iiceman 1 Quote Link to comment Share on other sites More sharing options...
aspire7 Posted April 13, 2016 Share Posted April 13, 2016 hello, New to BJS myself and am learning it for work. Is this ebook updated? How does it compare to the physical paper book - Babylon.js Essentials by Julien Moreau-Mathis? Thanks. Quote Link to comment Share on other sites More sharing options...
FlashyGoblin Posted April 22, 2016 Share Posted April 22, 2016 The eBook is totally worth it. It is very well written and covers a lot! Kudos to @Temechon!! Temechon 1 Quote Link to comment Share on other sites More sharing options...
inteja Posted October 17, 2016 Share Posted October 17, 2016 Just bought the e-book and source code. Looking forward to reading it! Like others I did have trouble paying via PayPal balance using Chrome but it worked in Firefox. Quote Link to comment Share on other sites More sharing options...
marc. Posted October 19, 2016 Share Posted October 19, 2016 @Techemon is so nicely! He gave it me as a gift! <33 This book is so nice! GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted March 3, 2017 Author Share Posted March 3, 2017 Hello guys ! Learning Babylon.js has been updated for Babylon.js v2.5 (the book and all source code). And it's now available on Amazon ! And there is a print version ! Kindle version: https://www.amazon.com/Learning-Babylon-js-basics-framework-creating-ebook/dp/B06XCMSZHK/ref=sr_1_2Print version: https://www.amazon.com/Learning-Babylon-js-basics-framework-creating/dp/1520730446/ref=sr_1_3 As I wanted to create the most beautiful book possible, all 200 pages are in full color (that explains the higher price, which include all print costs)... but I think it's worth it! Of course, it's always available on my website: http://learningbabylonjs.com/ To match Amazon prices, the official price is now 10$ for the book version, and 20$ for the book and all source code. Finally, an email will be sent to everyone who purchased the book with the new updated version for free. Feel free to spread the word Thank you very very much ! Nockawa, jerome, GameMonetize and 1 other 4 Quote Link to comment Share on other sites More sharing options...
jerome Posted March 3, 2017 Share Posted March 3, 2017 \o/ Quote Link to comment Share on other sites More sharing options...
jsdream Posted March 28, 2017 Share Posted March 28, 2017 Hello Temechon! Just wanted to let you know that I've noticed a small typo on page 116. Quote To convert to convert world coordinates to local coordinates, we need the world matrix of the local system (our player). I thought it might be good for you to know this in case you'll be doing any future updates to this awesome book ;-) Temechon, GameMonetize and jerome 3 Quote Link to comment Share on other sites More sharing options...
Spankied Posted May 4, 2017 Share Posted May 4, 2017 Best effort attempt at filling in the gaps. Needs a good deal of editing, the language used to describe things gets unnecessarily confusing. e.g. Quote However, this name is not mandatory, and you can set it to an empty string if you don’t use it. Similarly, you can have several objects with the same name: that’s why all these methods will return the last object added to the scene. better worded as.. Quote However, a name is not mandatory, and you can set it to an empty string if you don’t use it. You could also have several objects with the same name and the methods would return the last object added to the scene. Also, theres no answer to excercise one to check my code against. Quote Link to comment Share on other sites More sharing options...
Temechon Posted May 4, 2017 Author Share Posted May 4, 2017 Hello Spankied, Sorry for these small mistakes, as my english is not my native language. That's why I paid an english-native speaker to review my document, but it's very possible that some things are not described correctly Regarding your exercices, if your code is working as intended, then it's correct. If you want to have a critical code review, feel free to send me your code sample, I'll be happy to help you. Quote Link to comment Share on other sites More sharing options...
Robin Posted June 8, 2017 Share Posted June 8, 2017 I just finished reading Chapter 5. Execuse my indolence, but is there some link I can use to download the resource, such as block texture and skybox images? BTW, it is really a nice and helpful book, especially for a beginner like me. Quote Link to comment Share on other sites More sharing options...
PhilT Posted March 11, 2018 Share Posted March 11, 2018 Hi there, is this book still relevant for the recent versions of BabylonJS? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 12, 2018 Share Posted March 12, 2018 Yes:) PhilT 1 Quote Link to comment Share on other sites More sharing options...
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