3Dlove Posted September 10, 2015 Share Posted September 10, 2015 Hello guys How to optimize a scene?I heard about :- Octrees- LOD- Mesh merging with atlas texture Exists other solution?What is the most significant in terms of fluidity? Currently, my scene show between 15 and 20 FPS on desktop and between 0 and 4 FPS on mobile device (beeeurk :/) Have a nice day Ahiru 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted September 10, 2015 Share Posted September 10, 2015 You also have in addition to your list: - instance- clone- sceneOptimizer- texture 512 * 512 or even 256 * 256 for some smaller model- modeling Low poly < 4000 to animate a character- simple animation with bones reduced There is no better method, all are to be used for a complete optimization. It exist tutorials on: instance, otree, sceneOptimizer, LOD ... Quote Link to comment Share on other sites More sharing options...
Convergence Posted September 10, 2015 Share Posted September 10, 2015 Reduce draw calls:-reuse materials-merge meshes before exporting in as few meshes as possible-use texture atlases-use instances Reduce total number of meshes/polys/vertices Use smaller texturesavoid opacityTexturesavoid/minimize reflectiveTexturesavoid anonymous functions minimize/simplify number of collideables Quote Link to comment Share on other sites More sharing options...
jerome Posted September 10, 2015 Share Posted September 10, 2015 and beware of memory allocation in your own code Quote Link to comment Share on other sites More sharing options...
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