Kesshi Posted November 20, 2015 Share Posted November 20, 2015 Hum this was a bug, now your PG works better:http://www.babylonjs-playground.com/#27FN5R#9 Sorry to say that but the equirectangular support is not correct.It looks just like a fixed texture mapping. It doesn't behave like a true reflection when the camera position changes.The torus in your example should have some kind of chrome look but that is not the case. Please compare it to this example again: http://threejs.org/e...terials_envmaps (click on Equirectangular in the top right) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 20, 2015 Author Share Posted November 20, 2015 Sorry to say it is correct what you want is spherical mapping: http://www.babylonjs-playground.com/#27FN5R#11 jerome 1 Quote Link to comment Share on other sites More sharing options...
Kesshi Posted November 21, 2015 Share Posted November 21, 2015 Sorry to say it is correct what you want is spherical mapping: http://www.babylonjs-playground.com/#27FN5R#11 No you are wrong. Did you look at the threejs example?Look at the sphere in your example. It looks the same from all viewing directions which is wrong.Like i sayed before the result/behavior from equirectangular is exactly the same like cube mapping. Just with one texture instead of 6. Quote Link to comment Share on other sites More sharing options...
adam Posted November 21, 2015 Share Posted November 21, 2015 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 23, 2015 Author Share Posted November 23, 2015 OK I understand the problem I'm was talking about "fixed" equirectangular for skyboxes (the initial ask) and you were mentioning the reflective one So to have everyone happy, I added support for both:http://www.babylonjs-playground.com/#27FN5R#12 iiceman, jerome, adam and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Kesshi Posted November 23, 2015 Share Posted November 23, 2015 And again, you are very fast, thank you.Very nice support here Quote Link to comment Share on other sites More sharing options...
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