GameMonetize Posted October 2, 2015 Author Share Posted October 2, 2015 Nothing special just update the .md files Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 3, 2015 Share Posted October 3, 2015 Just update the md files Wingy, and I'll take care of the rest! (me or FrenchieCake for that matter) Quote Link to comment Share on other sites More sharing options...
Wingnut Posted October 3, 2015 Share Posted October 3, 2015 Actually, I was just trying a distasteful joke. "Bouzin" seems to translate to "hooker"... so I was hoping for something more exciting than md files. I think JohnnyKakes (JohnK) was on my frequency, but I'm not sure about the rest of you. Ok, I'm off to learn French, so I can be not-funny in multiple languages. Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 3, 2015 Share Posted October 3, 2015 "bouzin" is a very familiar term meaning "tonload of sh*t" Wingnut 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted October 5, 2015 Share Posted October 5, 2015 updated the bouzin again with new CreateXXX methodsand... documented every default value as each parameter is now optional (painful work, trust me) Temechon, Wingnut and GameMonetize 3 Quote Link to comment Share on other sites More sharing options...
jerome Posted October 5, 2015 Share Posted October 5, 2015 Still to do : CreateLathe()CreateTiledGround()CreateGroundFromHeightMap()CreateDecal() seems endless, arggg... Then the new upcoming CreateXXX() (maybe CreatePolyhedron() or CreateGrid() ) will be only with the parameter options. Dad72 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 5, 2015 Author Share Posted October 5, 2015 You're doing a great job Quote Link to comment Share on other sites More sharing options...
jerome Posted October 6, 2015 Share Posted October 6, 2015 thanks I've just updated CreateLathe() and CreateTiledGround() ... So CreateGroundFromHeightMap() and CreateDecal() remain unchanged until now. I think that I won't modify them because I'm not sure how to deal with some parameters like onReady for the multi-signature feature and I'm not sure I would be able to test them correctly. So any volunteer for these two lasts are welcome Wingnut 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 6, 2015 Author Share Posted October 6, 2015 I'll do it Quote Link to comment Share on other sites More sharing options...
jerome Posted October 6, 2015 Share Posted October 6, 2015 thank sir just let me know when it's done and I will update the doc aarrgg... I'm realizing that I forgot to document CreateDecal() also, tssss I'm doing it right now Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 6, 2015 Author Share Posted October 6, 2015 done:) Wingnut 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted October 7, 2015 Share Posted October 7, 2015 thanks doc updated ! Quote Link to comment Share on other sites More sharing options...
jerome Posted October 7, 2015 Share Posted October 7, 2015 commited Quote Link to comment Share on other sites More sharing options...
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