-Ben Posted October 14, 2013 Share Posted October 14, 2013 Tonight I completed my second game. Idea evolved from an old flash game that I used to play called "Monkey Lander". This game features:36 LevelsFantastic home made graphicsAddicting gameplay http://diceordie.com/Games/TPH/penguin.html I would be very very very grateful if you guys would test my game on your devices and then post the result and the name of the phone or tablet you were using. Hope you like it! Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted October 14, 2013 Share Posted October 14, 2013 The game idea is great, the graphics are fine. The gameplay is good , though it can be really difficult , I could only point out that the game won't scale to full screen , so I strongly recommend using this to optimize your game for mobile. Tested on my 4th generation iPod. -Ben 1 Quote Link to comment Share on other sites More sharing options...
-Ben Posted October 14, 2013 Author Share Posted October 14, 2013 And boom mHTML5 optimized is implemented into my game. Works great and was super easy to implement. Thanks for the feedback Ahmed! Quote Link to comment Share on other sites More sharing options...
mentuat Posted October 14, 2013 Share Posted October 14, 2013 the bottom 10% or so is cut off at the bottom of an iPad 1 (safari, iOS5) - the 'play' button isn't even visible -Ben 1 Quote Link to comment Share on other sites More sharing options...
-Ben Posted October 14, 2013 Author Share Posted October 14, 2013 Thanks mentuat I switched up the interface so it could be used without the bottom portion of the screen. could you test is out for me? Quote Link to comment Share on other sites More sharing options...
mentuat Posted October 14, 2013 Share Posted October 14, 2013 appears full screen correctly (though aligned to the left of the screen) had a play - found it extremely difficult! I think there is an issue with the controls, I seem to lose the ability to go right when the helicopter is on the left of the screen and it just crashes to the ground Quote Link to comment Share on other sites More sharing options...
-Ben Posted October 14, 2013 Author Share Posted October 14, 2013 I switched up the settings on mhtml5 optimized object. how's it looking now? I have no idea what the control issue could be... did it happen consistently or sporadically? Quote Link to comment Share on other sites More sharing options...
-AAG- Posted October 14, 2013 Share Posted October 14, 2013 Tested on my LG Optimus F3 on Chrome and everything went smoothly. It was very difficult but mostly because of the lack of room to navigate. The controls seemed to respond rather well. Maybe making the collision box on the player a bit smaller will make the difficulty a bit better.I personally didnt like the way the game looks not because is badly drawn but things didn't seem to fit together well. -Ben 1 Quote Link to comment Share on other sites More sharing options...
-Ben Posted October 15, 2013 Author Share Posted October 15, 2013 Thanks for advice AAG I totally agree with everything you said right there. I took one look at the menu with that in mind and was like "who the hell authorized this?!" lolSo I made some pretty drastic changes to the color scheme and menu with hopes of making everything seem more correct. I also made the bounding box a lot smaller on the penguicopter and I think that the difficulty might be set to an actually reasonable level Your criticisms were spot on thank you. Mind telling me what you think of the new changes? Quote Link to comment Share on other sites More sharing options...
-AAG- Posted October 15, 2013 Share Posted October 15, 2013 Beat all of the easy and medium levels! Its a lot better now. This reminds me of one of my old games,Jet Pod. Hard stuff. Quote Link to comment Share on other sites More sharing options...
Bronsoner Posted October 15, 2013 Share Posted October 15, 2013 You could use a bit brighter colors - it wouldn't look so dark. Quote Link to comment Share on other sites More sharing options...
-Ben Posted October 16, 2013 Author Share Posted October 16, 2013 Agreed. brightened a bit. Updated pics Quote Link to comment Share on other sites More sharing options...
Jon Goikolea Posted October 16, 2013 Share Posted October 16, 2013 Works fine on Iphone5. I like the game.Some of the easy levels (I played those) are almost identical and don't offer anything new to the player. Quote Link to comment Share on other sites More sharing options...
dimkir Posted October 17, 2013 Share Posted October 17, 2013 Nice game! Somehow I got that feeling from the old times of playing NES games. I tried playing on my laptop on Chrome. It wasn't straightforward for me in the beginning that UP key isn't bringing the helipenguin up. And if took few seconds to discover taht I have to use LEFT RIGHT keys. Also as the 1st level launched, it wasn't clear what I am supposed to do:in my mind i was going: there're blue and red circles. PRobably I have to avoid red and ... hmm... what am I supposed to do with the blue ones? I am surrounded? Damn.. I hit the wall.. again I hit the wall? Why is this 1st level so "hard"?How am I supposed to complete the level? So basically there were few moments of frustration. So I woudl probably advise:0) make clear that only LEFT-RIGHT keys should be used. (or whatever controls are used on other devices). 1) make it somehow clear what's the purpose of the game level For example show message in the beginning "pick up all coins to get to next level". 2) make 1st level bigger, so that I can fly around and enjoy some nice visuals in the first 10 seconds of the game, as it is the time when first impression of the game is created. 3) Make it "self visually explanatory" that picking up circles leads to something good. (ie. instead of circles simply flying into the "central display" maybe instead text with "100 pts" or "200 pts" can be shown?)also maybe in the first level the "items to pick up" may look like coins or some penguin food, so that it's clear that they need to be picked up, not avoided and on later levels "new pickups" can be introduced? HTH Quote Link to comment Share on other sites More sharing options...
Thigydaze Posted October 18, 2013 Share Posted October 18, 2013 Tested on HTC one in chrome. Great concept, perfect for mobile device, the controls as simple enough on a mobile, hold left to turn left and throttle, and the same for right. The only thing I'd say there is it takes a second to see any response.The colours on the menu are too similar to the background, and a little dark in the game.As previously mentioned, it's not obvious what you need to do from the start, but those things can be ironed out.Great game, with a lot of potential. Quote Link to comment Share on other sites More sharing options...
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