Hsaka Posted October 13, 2013 Share Posted October 13, 2013 Proto is an adventure game mixed with some puzzle elements for good measure. It challenges you to survive the harsh journey through space for as long as possible.The ships, stations and names in proto are procedurally generated, so you get unique ones each time you play the game. All of the situations you encounter will be different each time you start a new game.Proto should work in both desktop and mobile browsers. On mobile, it was only tested on the Galaxy 3 stock browser.Made with the awesome Phaser library. http://www.gamepyong.com/proto/index.php Quote Link to comment Share on other sites More sharing options...
rich Posted October 14, 2013 Share Posted October 14, 2013 It took me a while to work out what was going on, after which I had great fun actually and got to the top of your leaderboard and 325 light years I think you need to really warn them if all meters are full-up, because I didn't realise it cost Trance to play the mini-games at first and I must have wasted lots of trance even though the meters were full. I just kept playing waiting for something to happen, but in reality the game wanted me to click "Engines" and then move! As that's how it progresses. I think you ought to make that painfully more clear, otherwise it's easy to get stuck and not understand quite how fun and deep this game can get Quote Link to comment Share on other sites More sharing options...
Hsaka Posted October 14, 2013 Author Share Posted October 14, 2013 You're right rich, I just pushed an update that makes it explicitly clear how to start advancing.Thanks alot for playing Quote Link to comment Share on other sites More sharing options...
PixelGet Posted October 14, 2013 Share Posted October 14, 2013 I'm trying to play it on my iPhone 4 and its not letting me touch the start game button. I'll give it a shot on my galaxy note tablet and let you know if I can get it working. Quote Link to comment Share on other sites More sharing options...
Hsaka Posted October 14, 2013 Author Share Posted October 14, 2013 Thanks for trying it out! I don't have access to an iOS device so I have no idea what's going on there, sorry Quote Link to comment Share on other sites More sharing options...
PixelGet Posted October 14, 2013 Share Posted October 14, 2013 I got it working on my tablet, very cool game think I made it to 4th on the leader board. There was one game breaking bug I kept getting though, and that was with the puzzles, every so often the puzzle would come in on an angle and I would not be able to click the boxes I needed to click to complete it Quote Link to comment Share on other sites More sharing options...
Hsaka Posted October 14, 2013 Author Share Posted October 14, 2013 I just experienced this bug myself. It never happens on desktop! I wonder why it happens on mobile... Quote Link to comment Share on other sites More sharing options...
rich Posted October 14, 2013 Share Posted October 14, 2013 On Desktop you've got a nice fast solid frame rate (probably 60fps easily), on mobile it's going to be slower to start with but also fluctuates a lot more too. Basically the tween is being interrupted before it's had a chance to finish. Maybe something deletes the tween, re-uses it elsewhere or modifies the property it's tweening before it's had a chance to complete. Quote Link to comment Share on other sites More sharing options...
Hsaka Posted October 14, 2013 Author Share Posted October 14, 2013 Hmmm I see. I never tween or modify the angle of the minigame groups though. Would it still somehow modify that property? I'm seeing it occurring with the highscore submission group as well Quote Link to comment Share on other sites More sharing options...
rich Posted October 14, 2013 Share Posted October 14, 2013 Angles are inherited, so if you never change the angle of the mini-game but it's somehow still appearing rotated, then something further up the display list is causing it. Quote Link to comment Share on other sites More sharing options...
Hsaka Posted October 14, 2013 Author Share Posted October 14, 2013 I put in some code to prevent anything from happening until the tween has completed. Hopefully that fixes the issue. Thanks for the insights! Quote Link to comment Share on other sites More sharing options...
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