josemayi27 Posted August 31, 2015 Share Posted August 31, 2015 I recently updated to the latest version of babylon (and also the latest exporter), but after that, every time I export a mesh with an armature (which has its rotation and scaled changed in the armature itself) when I run the game, the rotation is set to 0 and the scale set to 1. This was not happening with the babylon exporter for babylon 2.0. I'm using blender 2.75a Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 31, 2015 Share Posted August 31, 2015 Think you are mixing too many things, Blender change, Babylon change, & exporter change, for anyone to offer an opinion. Can you run what you get out the current exporter on BJS 2.0? The Blender version is unlikely to be the source, as no one has been having problems with it. Quote Link to comment Share on other sites More sharing options...
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