jessepmason Posted August 30, 2015 Share Posted August 30, 2015 Hello, I have been trying to understand how to use the 3ds max exported binary format. My understanding that it is for incremental loading (loading what the camera sees) ? I have tried importing the exported file into my scene but I only get one mesh: BABYLON.SceneLoader.ImportMesh("", "3ds/Binary/", "testBinary.binary.babylon", scene); hopefully someone can shine some light on this? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 31, 2015 Share Posted August 31, 2015 Hello, could you try to use SceneLoader.Load instead of .ImportMesh? Here is a piece of code which shows you how this work: https://github.com/BabylonJS/Samples/blob/master/index.js#L651 Quote Link to comment Share on other sites More sharing options...
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