LLS Posted August 28, 2015 Share Posted August 28, 2015 Hello to all.I created an object in Blender and I applied the texture using UV coordinates.This is the result of the render in Blender:http://postimg.org/image/5tbxbzk1l/Unfortunately, when I go to upload the files in the sandbox of Babylonjs this is the output:http://postimg.org/image/4gu8a3mm1/This is the log export file .babylon in Blender:http://postimg.org/image/d8194d5x5/ Can someone please help me? Where am I wrong? Can you give me some suggestions.Files that I put in the sandbox are these:- casa_geografia.babylon- casa_geografia.log- layout_diffuse_texture.png I attach them here. Thanks in advance.Casa.zipBlender_Model_Casa.zip Quote Link to comment Share on other sites More sharing options...
Wingnut Posted August 28, 2015 Share Posted August 28, 2015 Hi LLS, welcome to the forum. Sorry to hear you are having issues. I have no answers, but, if possible, could you include the .blend file in the zip, too. Thanks. LLS 1 Quote Link to comment Share on other sites More sharing options...
LLS Posted August 28, 2015 Author Share Posted August 28, 2015 Hi LLS, welcome to the forum. Sorry to hear you are having issues. I have no answers, but, if possible, could you include the .blend file in the zip, too. Thanks.Hi Wingnut. Thank you for the warm welcome.I attach the blender file in the bottom of the topic. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 28, 2015 Share Posted August 28, 2015 Welcome LLS, our Blender gods will help you soon LLS 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted August 28, 2015 Share Posted August 28, 2015 Hi LLs, welcome to BJS. In Blender in the Edit Mode for your object, Select all the vertices then Mesh -> Normals -> Recalculate Outside. Then rexport. cheers, gryff LLS and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
LLS Posted August 28, 2015 Author Share Posted August 28, 2015 Welcome LLS, our Blender gods will help you soon Thank you. I started using Blender recently. I could make a mistake. Quote Link to comment Share on other sites More sharing options...
LLS Posted August 28, 2015 Author Share Posted August 28, 2015 Hi LLs, welcome to BJS. In Blender in the Edit Mode for your object, Select all the vertices then Mesh -> Normals -> Recalculate Outside. Then rexport. cheers, gryff Thank you. It works . I think the problem was that I first exported the model in OBJ and then I imported it into Blender . Anyway thank you very much . You 've solved a big problem! Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.