hachicom Posted August 26, 2015 Share Posted August 26, 2015 Hi, I would like to create a message window, just like those we see in RPGs like Final Fantasy or Dragon Quest. I have an image of 96x96 with the window as a sprite. But I would like to create windows of different sizes with this image (for example, the inventory window would be 256x96, battle menu would be 128x96 and so on), so I was thinking in using this image as a tileset. Would it be the best approach or should I just create different images for each window size and load them all? The problem also is that if I go with the tilemap, I would have to create a json file for each window size. Can I just pass an array to the Tilemap object as a tilemap data or I have to create a json in Tiled for each window size? Link to comment Share on other sites More sharing options...
Recommended Posts