earslap Posted August 26, 2015 Share Posted August 26, 2015 Not sure if I'm going the wrong way with this but it definitely works different compared to canvas renderer.I want to stamp sprites to scene and want them to remain on the screen after I remove them from the scene graph. This works just fine with canvas renderer but webgl somehow cleans the screen each frame.Demo:Canvas (expected behaviour): https://jsfiddle.net/a2oar38g/6/WebGL (everything clears at each frame): https://jsfiddle.net/a2oar38g/7/ I opened an issue for it here: https://github.com/pixijs/pixi.js/issues/2066 Is this a bug? Is there a workaround? Quote Link to comment Share on other sites More sharing options...
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