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Setting the position of a Graphics object [1.0.7]


Hsaka
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Hi there, I'm in the process of converting my game from using 1.0.6 to 1.0.7. The following code used to work in .6 but I see that in .7, Graphics no longer has a

Phaser.Sprite.call(this, game, x, y); 

in its constructor and I cannot set the x and y variables directly.

this.ship = new Phaser.Graphics(this.game, 0, 0);this.ship.x = -100;this.ship.y = this.game.height + 100; 

Is there a way to do this?

 

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