Dad72 Posted August 26, 2015 Share Posted August 26, 2015 Hello, when I test the spheres "Octree 8000 demo" (on the site babylon), and I zoom out, the fps are between 10 and 30 fps.in the previous versions, I was still 60 fps. The other demos works well at 60 fps, there is that with Octree 8000 demo. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 26, 2015 Share Posted August 26, 2015 can you try with 2.1 to confirm the difference? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 26, 2015 Author Share Posted August 26, 2015 is on the site babylon.com, so I can not change the version. I try downloading the sample demo and I have the same problem with 2.1. I do not know what has to change but before I got 60 fps,even when I look fps potential, I received 20 fps. View on the image, the fps are very low. (Octree should optimized , but he eats everything) and with physic fps are perfect (physics should nevertheless consume) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 27, 2015 Share Posted August 27, 2015 I always had this result for sphere on my side Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 27, 2015 Author Share Posted August 27, 2015 I show you a comparison images. the image that has a problem is the one with octree. All demo on the site was a 60 FPS (that is your policy it seems for the demo site). You mean the demo with Octree who says this is done to optimize a scene can turn from 6 to 20 FPS. Where's the optimize ? I do not understand what this demo shows? an FPS drop ? optimization with Octree which does not optimize? For me this demo had the best result in previous versions, so I think there's a problem. Otherwise octree is really ineffective. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 27, 2015 Share Posted August 27, 2015 Octree are ineffective if you watch all the scene. It allows you to have 60fps when you are in the middle of the spheres, where octree can eliminate meshes: Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 27, 2015 Share Posted August 27, 2015 Thanks to the octree I can select 1313 spheres in 4ms in this case Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 27, 2015 Author Share Posted August 27, 2015 Ah ok. you said you still get this result with 6 fps on my picture, I me worry. Donc avec un petit zoom arrière on a cette baisse de 90% des fps. Pourquoi ne pas avoir fait cette démo avec 1000 sphères et de toutes les voir sans impacte sur les fps ? Je dit cela car cette démo peut du coup renvoyez une fausse idée si on zoom arrière. la démo dit 8000 sphères, mais avec 4000 d'afficher on est a 10 fps en moyenne. donc ce chiffre 8000 sphères avec octree peut laisser penser que on peut afficher les 8000 sphères, ce qui n’est pas le cas et du coup peut induire l'utilisateurs en erreur ou une frustration comme j'ai pu l'êtres en pensant que les 8000 sphères pouvais être afficher grâce a l'octree. peut être que cette démo pourrais être a revoir a la baisse pour les sphères ? quoi qu'il en soit, quelque chose a changer, je ne sais pas trop quoi, car avant sur cette même scene quand je faisais un zoom arrière, je ne perdait pas autant de fps, de mémoire je tournais entre 40 et 45, mais pas entre 10 et 20. mais peut être est ce du au changement windows 7 et windows 10. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 28, 2015 Share Posted August 28, 2015 Perhaps..But the goal here is to demonstrate the octree as part of the selection process Quote Link to comment Share on other sites More sharing options...
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