AhmedElyamani Posted October 12, 2013 Share Posted October 12, 2013 Screenshot: Play it here This my game Space Shooter , which is the first HTML5 game I publish, the game should be played on a mobile device. Please test it on your devices and give me feedback and which devices you used, Feedback is most appreciated , and harsh criticism is appreciated also. Please test this game on your devices , and tell me which you've tested on.4th generation iPod [•] 3rd generation iPhone [ ]5th generation iPhone/iPod [ ]1st generation iPad [•]Android phone [ ]Android tablet [ ]Windows phone [ ] Thanks a lot! K1kk0z90 1 Quote Link to comment Share on other sites More sharing options...
K1kk0z90 Posted October 12, 2013 Share Posted October 12, 2013 Very nice! The only problem is that it doesn't support multitouch. AFAIK (correct me if I'm wrong) some mobile browsers like Safari do support it, so it would be great if you support it in this game. AhmedElyamani 1 Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted October 12, 2013 Author Share Posted October 12, 2013 Very nice! The only problem is that it doesn't support multitouch. AFAIK (correct me if I'm wrong) some mobile browsers like Safari do support it, so it would be great if you support it in this game. Thanks for the reply.What device did you test it on? I don't know if I can implement multi touch, and I actually have thought about it before, and found it's not that necessary. Quote Link to comment Share on other sites More sharing options...
K1kk0z90 Posted October 12, 2013 Share Posted October 12, 2013 I tested it on iPad 3rd gen. AhmedElyamani 1 Quote Link to comment Share on other sites More sharing options...
Funkyy Posted October 13, 2013 Share Posted October 13, 2013 If multitouch is an issue just make the ship auto shoot when enemy appears on the screen and move right arrow to the right so it will be easier to play on small screens. Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted October 13, 2013 Author Share Posted October 13, 2013 Thanks for the feedback. I've tried a bunch of layouts, including your suggestion , and not having any buttons at all. I ended up using this layout because it was most comfortable. Quote Link to comment Share on other sites More sharing options...
mentuat Posted October 13, 2013 Share Posted October 13, 2013 iPad 1 (safari, iOS 5): - scales fine compared to your protrait aspect games! - loader worked fine - I don't know if I can implement multi touch, and I actually have thought about it before, and found it's not that necessary. I would disagree with this, not being able to shoot and move at the same time feels pretty frustrating. I found this to be a good write up for getting your head around dealing with multiple touch events: http://www.sitepen.com/blog/2011/12/07/touching-and-gesturing-on-iphone-android-and-more/ Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted October 13, 2013 Author Share Posted October 13, 2013 [update] Added multitouch control.Fixed bugs. please test the game again to confirm the multitouch on your devices. Thanks a lot for the feedback guys!, Such a lovely community.Keep'em coming please. Quote Link to comment Share on other sites More sharing options...
K1kk0z90 Posted October 14, 2013 Share Posted October 14, 2013 I've just tested it on my iPad, and touch controls are not placed correctly. Touching the arrows and shoot buttons doesn't do anything. Instead controls are placed in the top left area of screen.If you're using GameMaker, and you're using its virtual keys system, keep in mind that functions to define virtual keys positions are relative to GUI coordinates, and not room coordinates.Maybe try to call this function before placing virtual keys:display_set_gui_size(room_width, room_height);Let me know if this solves the problem. If you don't have an iPad to test it on, just upload a new version of your game and I'll be happy to test it again. AhmedElyamani 1 Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted October 14, 2013 Author Share Posted October 14, 2013 Thanks a lot for the reply , Federico ! I've implemented what you've suggested , would you please test on your iPad again? Quote Link to comment Share on other sites More sharing options...
K1kk0z90 Posted October 14, 2013 Share Posted October 14, 2013 Now controls are placed correctly, but multitouch doesn't work. Probably GM virtual keys don't implement multitouch for HTML5 exporter. :/I'm afraid the only thing you can do is to submit a bug report to YoYo Games, and hope this will be solved soon. Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted October 14, 2013 Author Share Posted October 14, 2013 Now controls are placed correctly, but multitouch doesn't work. Probably GM virtual keys don't implement multitouch for HTML5 exporter. :/I'm afraid the only thing you can do is to submit a bug report to YoYo Games, and hope this will be solved soon. Multitouch worked on my 4th generation iPod perfectly, I'm puzzled why it wouldn't work on specific devices , running the same OS and the same browser, I've kept my mouse event for such thing. Quote Link to comment Share on other sites More sharing options...
mentuat Posted October 14, 2013 Share Posted October 14, 2013 tested on a samsung tab 2 (chrome android 4xx) and the screen is cut off at the bottom (similar to your other games in portrait) it looks like you are scaling proportionately based on the width of the screen (and the tab 2 has a particularly thin area available in landscape because of the address bar that can't be removed) Quote Link to comment Share on other sites More sharing options...
K1kk0z90 Posted October 14, 2013 Share Posted October 14, 2013 Multitouch worked on my 4th generation iPod perfectly, I'm puzzled why it wouldn't work on specific devices , running the same OS and the same browser, I've kept my mouse event for such thing.Very, very strange. My iPad runs iOS 6.1.3. I tested it again to be sure and I can confirm that multitouch is not working for me. I can't shoot while moving the ship. Quote Link to comment Share on other sites More sharing options...
Gustavgb Posted October 23, 2013 Share Posted October 23, 2013 This sure is one of the funniest games I ever tried. Not a lie! AhmedElyamani 1 Quote Link to comment Share on other sites More sharing options...
-AAG- Posted October 23, 2013 Share Posted October 23, 2013 I get a white screen ans the game never loads on lg optimus f3 on chrome. Quote Link to comment Share on other sites More sharing options...
poncle Posted October 23, 2013 Share Posted October 23, 2013 I get a white screen ans the game never loads on lg optimus f3 on chrome. Same here on iphone4 & GalaxyS2 Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted October 24, 2013 Author Share Posted October 24, 2013 Hi , Can you please display a screenshot of what you get? Would be very appreciated.Thanks. Quote Link to comment Share on other sites More sharing options...
poncle Posted October 24, 2013 Share Posted October 24, 2013 Tried again, the link worked today.Chrome on GalaxyS2: playable only in portrait mode, in landscape the controls are outside the screen.Safari on iPhone4S iOS7: playable in portrait mode, in landscape instead iOS7 gives the usual headaches. AhmedElyamani 1 Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted October 24, 2013 Author Share Posted October 24, 2013 Thanks for the reply , How was it not playable in landscape mode? It was designed to be played on landscape mode really. Can I please see a screenshot? It would help me greatly. EDIT: Just got my hands on a galaxy s3 , I can see what you guys are pointing to. I will do a few edits and update. Quote Link to comment Share on other sites More sharing options...
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