SET001 Posted August 24, 2015 Share Posted August 24, 2015 I have read tons of articles and forums threads about ECS but still can't understand how anything in engine should communicate with Collision System. Let's say I have Input System that handle keyboard input and then at some point it want to move player character forward. Before doing this I should ask Collision System if there would be a collisions after that move and only if no - change position. My current approach is to have requestTranslation function in CollisionSystem that take translation function and object like this:moveForward(){ V3.CollisionSystem.requestTranslation(this.mesh, function(object){ object.translateZ(-this.movingSpeed); }.bind(this));}What do you think about this approach? How good/bad it is? What are know alternatives? Quote Link to comment Share on other sites More sharing options...
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