cjke Posted August 24, 2015 Share Posted August 24, 2015 Hi all, This is my first finished game (albeit small) with Phaser, and well, even with HTML5/JS. I am pretty excited, coming from Flash dev, Unity never felt quite right. Javascript was a joy to work with, especially for short turn around (48hrs!). Phaser made things really easy, experienced almost zero issues, and being able to jump into Phaser source made everything very quick. It feels slow on Firefox/Safari when panning the camera, sometimes dropping down to about 10~20 FPS. Otherwise 60FPS most of the time. I am more than happy to provide the source on the forums. Or more importantly discuss my approach if anyone is interested. Gameplay Behind the scenes Play it here: https://dl.dropboxusercontent.com/u/13756312/ludumdare/33/index.html You can also play/vote it on the ludum dare site, but no obligation - happy for people just to see it.http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=4849 Quote Link to comment Share on other sites More sharing options...
Wavertron Posted August 25, 2015 Share Posted August 25, 2015 Great idea, the hiding concept worked well.Enjoyed it, but got a little frustrated (playing on Firefox got the slowdown bug, should have read first).Can the level be completed? I got the point 11 and then didnt know what to do.Nicely done. Quote Link to comment Share on other sites More sharing options...
cjke Posted August 25, 2015 Author Share Posted August 25, 2015 Ah yeah, the ending is a bit rushed, and did the "twist" to help wrap it up quickly before the 48hrs were done. However I think you aren't quite finished, did you go backdown the hole? Thanks for the feedback, it was super fun using phaser like this Quote Link to comment Share on other sites More sharing options...
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